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YOU'RE WINNER!: The Board Game
 
omegamarth
#1 03-04-2011, 20:31:26 PM
So, I thought about the idea of a Big Rigs Board Game, but the original is WAY too WINNER to be put into a tabletop format. It would take a Genius the magnitude of Lord Stell himself to do that.
So why not just make YOU'RE WINNER! : The Board Game?

But I don't know, trying to put effort into making such a WINNER thing might be too hard, and the project could take ages, maybe even 1000 years.... You can't rush WINNER.

So, should it be done, or should we accept that such a game would never be finished, due to the impossible task of making a truly WINNER game?


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bjorno the hedgehog
#2 03-04-2011, 20:33:56 PM
you lose a beauty contest go back 3 spaces



 cheers m8
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JAVIKS
#3 03-04-2011, 20:33:57 PM
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voted all except why, because there should be no question as to why


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omegamarth
#4 03-04-2011, 20:40:23 PM
Good point, since I was one of the guys who voted Why.


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O-ZONE
#5 03-04-2011, 20:41:27 PM
voted for all except Why to balance out results


Cirus
#6 03-04-2011, 20:43:41 PM
If anybody has some Java knowledge they should make something interesting like JCloisterZone


omegamarth
#7 03-04-2011, 20:46:41 PM
Does anybody have Java Knowledge?

If so, they should make this..

And give it online play.


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bjorno the hedgehog
#8 03-04-2011, 20:54:48 PM
java can eat a dick



 cheers m8
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#9 03-04-2011, 21:16:32 PM
Can there really be a board large enough to encompass the Grey Void?



scuzzyneighbour
O-ZONE
#10 03-04-2011, 21:36:58 PM
the whole WORLD is a :brbox: board game


Skrag
#11 04-04-2011, 14:51:49 PM
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Well, we could come up with the game's mechanics first.


Playing pieces - the 4 rigs :bluerig:


Objective:  To win the race and become WINNER :trophy:


Using dice, and squares on the board, similar to monopoly or snakes and ladders

Land on a certain space, you can take a shortcut through the GREY VOID

2 sets of cards:  WINNER cards and LOSER cards  :stamp: :loser:


LOSER card - e.g Ultimate Traffic Stopper: Police Roadblock!  Miss next turn

LOSER card - RMK hacks your modem, go back 5 spaces

WINNER card - e.g Lord Stell says to you "YOU'RE WINNER !", take another turn


Base the board on Forgotten Road? :brbox:

Possible expansions:  Nightride board


ZIGS_ARE_WINNER
#12 04-04-2011, 15:42:53 PM
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Could vote for all, voted for all


#13 17-11-2011, 09:37:26 AM
forgotten road is not the best :stalin:


the_pouar
#14 30-12-2011, 15:36:18 PM
- Last Edit: 31-12-2011, 01:54:15 AM
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Sorry to necropost, but if you do make the game, there is a better programming language than Java called Scala. It has higher performance, the code written in it is smaller (both the source and compiled code), and it compiles into Java bytecode so it still runs inside the JVM. but If you really need performance you might want to use C or C++ (preferably C due to less memory usage and better performance), but you probably already knew that but what you might not know (especially if you're a Windows user, but you might know if you're a Linux user) is that there is a cross-platform, free, open-source GUI toolkit called GTK+. it's written in C so if you want to use it in C++ you might need gtkmm which is a C++ binding for GTK+. If you use other libraries such as ones for sound support (and/or an IDE like Eclipse), make sure the libraries (and/or an IDE) are free, open-source, and cross-platform so the game can easily be ported to other Operating Systems and anyone can contribute to it without buying anything. It's also a good idea to release the game under the GNU GPL so people can always be able to contribute to, modify, study, and/or share the source code. just a thought (and probably an important thought).


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Unsuky
#15 31-12-2011, 11:15:24 AM
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Sorry to necropost, but if you do make the game, there is a better programming language than Java called Scala. It has higher performance, the code written in it is smaller (both the source and compiled code), and it compiles into Java bytecode so it still runs inside the JVM. but If you really need performance you might want to use C or C++ (preferably C due to less memory usage and better performance), but you probably already knew that but what you might not know (especially if you're a Windows user, but you might know if you're a Linux user) is that there is a cross-platform, free, open-source GUI toolkit called GTK+. it's written in C so if you want to use it in C++ you might need gtkmm which is a C++ binding for GTK+. If you use other libraries such as ones for sound support (and/or an IDE like Eclipse), make sure the libraries (and/or an IDE) are free, open-source, and cross-platform so the game can easily be ported to other Operating Systems and anyone can contribute to it without buying anything. It's also a good idea to release the game under the GNU GPL so people can always be able to contribute to, modify, study, and/or share the source code. just a thought (and probably an important thought).
you should make big rigs RPG


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