i'm 90% sure thunder has little to nothing of what he sayseither little (very broken poo poo nobody could really use for anything) or nothing (he can't do poo poo at all)
oh wait are you making a gameis this what the topic is about
Quote from: Syniphas on 06-08-2009, 18:02:58 PMi'm 90% sure thunder has little to nothing of what he sayseither little (very broken poo poo nobody could really use for anything) or nothing (he can't do poo poo at all)It is working, I just haven't implemented the "game" part of it yet or even built a test executable. It does seem to work very well, however. It can read and execute about 3 functions.
Quote from: Thunder on 06-08-2009, 18:15:56 PMQuote from: Syniphas on 06-08-2009, 18:02:58 PMi'm 90% sure thunder has little to nothing of what he sayseither little (very broken poo poo nobody could really use for anything) or nothing (he can't do poo poo at all)It is working, I just haven't implemented the "game" part of it yet or even built a test executable. It does seem to work very well, however. It can read and execute about 3 functions.Crytek better watch out or else CryEngine 3 will be left in the dust!
I just found out about this awesome game! It's played by making your own really awesome game! Bonus points are given if it can be used to further make other games, and further bonus points are given if the games made by the game made for the game can make their own games!In other words, make a game-making game.
slots()
So you're saying that your engine will be able to load vertex and fragment shaders, support vertex and bone deformation, use any 3d file format, support octree, bsp, or portal polygon culling, have automatic lod generation for meshes, a graphical user interface toolkit, a particle effects generator, billboarding, shadow rendering (stencil, additive, modulative, or texture based), or any of the other numerous features that modern day graphics engines should support?
get ready for some slime-volleyballin, tetris blockin' gameplay of the future