I'm really shocked at how everyone is flipping their poo poo with the used game fee. It's basically how Steam has done it since Half Life 2, and it's been a known quantity since new xbox rumors started swirling around. Frankly I think it's a reasonable system assuming the fee isn't the price of a new game.
Here's how the system works: when you buy an Xbox One game, you'll get a unique code that you enter when you install that game. You'll have to connect to the Internet in order to authorize that code, and the code can only be used once. Once you use it, that game will then be linked to your Xbox Live account. "It sits on your harddrive and you have permission to play that game as long as you’d like," Harrison said.Other users on the console will be able to play that game as well, Harrison said. So you don't need to buy multiple games per family. "With the built-in parental controls of the system it is shared amog the users of the device," he said.But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison said.
the difference is that pc gaming is mostly for solitary losers with no friends. whereas console gaming is largely a social activity to help true friendship last forever. that is why it is important that consoles let us use used games so we can share videogames with each other and create experiences that will last a lifetime.