Let me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.
Quote from: Thunder on 08-09-2012, 00:12:19 AMLet me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.
Quote from: Piqutchi on 08-09-2012, 00:24:42 AMQuote from: Thunder on 08-09-2012, 00:12:19 AMLet me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.Could it be exclusively from the first person perspective?
Quote from: Thunder on 08-09-2012, 19:25:49 PMQuote from: Piqutchi on 08-09-2012, 00:24:42 AMQuote from: Thunder on 08-09-2012, 00:12:19 AMLet me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.Could it be exclusively from the first person perspective?Sure; would it be possible to show Sanic's arms, though?
Quote from: Piqutchi on 08-09-2012, 22:10:24 PMQuote from: Thunder on 08-09-2012, 19:25:49 PMQuote from: Piqutchi on 08-09-2012, 00:24:42 AMQuote from: Thunder on 08-09-2012, 00:12:19 AMLet me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.Could it be exclusively from the first person perspective?Sure; would it be possible to show Sanic's arms, though?It might be. I'd have to play around with it.
Quote from: Thunder on 08-09-2012, 23:26:10 PMQuote from: Piqutchi on 08-09-2012, 22:10:24 PMQuote from: Thunder on 08-09-2012, 19:25:49 PMQuote from: Piqutchi on 08-09-2012, 00:24:42 AMQuote from: Thunder on 08-09-2012, 00:12:19 AMLet me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.Could it be exclusively from the first person perspective?Sure; would it be possible to show Sanic's arms, though?It might be. I'd have to play around with it.If you do this, make the arms janky as hell ala Trespasser
Big Rigs 2DGameplay: 2D Trucking, top down perspectiveTaking place five years before the original BROTRR, this game depicts the adventures of Lord Stell and the Four Rigs as they begin to realize their true WINNER potential. Players take on the role of Lord Stell and one of the Almighty Rigs, as they race other vehicles in the Big Rigs Championship. See every stage of BROTRR before it became famous, including the fabled Nightride! It will take skill, speed, and swag to overcome The Ultimate Traffic Stopper and win the Three-Pronged Trophy!