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Taking game requests
 
#16 08-09-2012, 00:24:42 AM
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Let me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.

In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.
I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.


#17 08-09-2012, 13:30:40 PM
I don't really have any Rigcoins to give, but if you want to do this for fun, I'd play the hell out of it, Thunder.


Title: Hitler 1245

Genre: Comedic 2D RPG
Rating: AO

Premise:
Nazi Germany is on the brink of collapse as the allies encroach on Germany's borders. Desperate, Nazi scientists invent a time machine with the intention of sending Hitler back in time *just before* the moment he decided to declare war on the USSR. Due to a mathematical miscalculation, Hitler is accidentally transported back in time to 1245. With no hope of ever returning to his time period, Hitler attempts to adapt to his new environment with hilariously disastrous results. Now a new threat looms--the Mongol Empire stands on the footstep of Europe and is posed to sweep through the Holy Roman Empire like a tornado. Can Hitler rally the forces of the ethnic Germans and their Scandinavian cousins in time to counter the eastern threat?


PS:  Piqutchi, if you are who I suspect you might be, please don't steal this idea. If Thunder doesn't want to make this, I'll probably do it in Sphere.


#18 08-09-2012, 17:20:02 PM
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I wouldn't steal you're idea!

(As far as I know, I don't know you from anywhere other than yourewinner.com)


Thunder
#19 08-09-2012, 19:25:49 PM
Let me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.

In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.
I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.

Could it be exclusively from the first person perspective?


yourethunder
#20 08-09-2012, 22:10:24 PM
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Let me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.

In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.
I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.

Could it be exclusively from the first person perspective?
Sure; would it be possible to show Sanic's arms, though?


Thunder
#21 08-09-2012, 23:26:10 PM
Let me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.

In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.
I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.

Could it be exclusively from the first person perspective?
Sure; would it be possible to show Sanic's arms, though?

It might be. I'd have to play around with it.


yourethunder
#22 09-09-2012, 08:29:41 AM
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Okay, sounds good!  :belair:


Skrag
#23 09-09-2012, 18:09:48 PM
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make a side-scrolling shoot-em-up where you play a giant dick flying through space, shooting spunk at various targets


#24 10-09-2012, 02:07:53 AM
Let me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.

In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.
I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.

Could it be exclusively from the first person perspective?
Sure; would it be possible to show Sanic's arms, though?

It might be. I'd have to play around with it.

If you do this, make the arms janky as hell ala Trespasser


TheGrandMystic
Thunder
#25 10-09-2012, 05:14:35 AM
Let me explain something. If a game is 3D, it should be adaptable from one of the 3D games I have already made. For example, first person shooters are possible because of Dark Survival 2, building games are possible because of Brick Park, etc. If a game is 2D, there are a lot more options, although you can't expect something unrealistic like online play or a whole interactive village.

In other words, in a 3D game you can have a nice big city but you can't do poo poo other than run around and maybe shoot stuff. In a 2D game there may be even less interactivity, but there are fewer genre limitations.
I'm not sweating the smaller details. All that I really need is for Sanic to go fast from one point to another, and for there to be bad guys trying to kill him along the way. You don't even have to put in a rings system.

Could it be exclusively from the first person perspective?
Sure; would it be possible to show Sanic's arms, though?

It might be. I'd have to play around with it.

If you do this, make the arms janky as hell ala Trespasser

That's too hard, and now that I think about it the whole damn game's too hard. Forget it. Project cancelled.


yourethunder
#26 10-09-2012, 09:16:47 AM
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Big Rigs 2D

Gameplay: 2D Trucking, top down perspective

Taking place five years before the original BROTRR, this game depicts the adventures of Lord Stell and the Four Rigs as they begin to realize their true WINNER potential. Players take on the role of Lord Stell and one of the Almighty Rigs, as they race other vehicles in the Big Rigs Championship. See every stage of BROTRR before it became famous, including the fabled Nightride! It will take skill, speed, and swag to overcome The Ultimate Traffic Stopper and win the Three-Pronged Trophy!


Thunder
#27 10-09-2012, 10:03:41 AM
Big Rigs 2D

Gameplay: 2D Trucking, top down perspective

Taking place five years before the original BROTRR, this game depicts the adventures of Lord Stell and the Four Rigs as they begin to realize their true WINNER potential. Players take on the role of Lord Stell and one of the Almighty Rigs, as they race other vehicles in the Big Rigs Championship. See every stage of BROTRR before it became famous, including the fabled Nightride! It will take skill, speed, and swag to overcome The Ultimate Traffic Stopper and win the Three-Pronged Trophy!

That sounds more doable, but I'm in a bit of a funk so it will take a few days before you can see a prototype.


yourethunder
#28 27-10-2012, 12:41:20 PM
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So, how is the game going along?

Has Thunder been permabanned or something? I haven't been here in quite a while.


Dellanus Bruaawn
#29 27-10-2012, 13:48:12 PM
First person bigs rigs


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X23
#30 28-10-2012, 17:23:54 PM
Ron Paul X
in the year 20xx ron paul X wakes up from his cryogenic sleep, and finds out that america has drifted from its capitalist values. he must battle his way tot he white house to take out the president. along the way you fight welfare queen man, mainstream conservative man, socialist man, and the fiat currency demon. you get upgrades from ayn rand capsules (ayn rand built ron paul). You also collect gold that makes you stronger. The final boss battle takes place in the federal reserve, which is actually a giant transforming robot sent by the aliens to destroy america.


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