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Big Rigs Over the Internet Racing (iBigRigs) Discussion.
 
#31 11-08-2008, 22:21:26 PM
Saying you won't get the engine yet isn't saying you didn't do something you shouldn't have, I just picked a couple of people. I just want them to see if they could help map and tell me a couple of bugs before I give it to more people.

Oh well then I am not that person to help with bugs :belair:

I just want to play my favorite game with other people.





#32 11-08-2008, 23:27:11 PM
not help so much as to point them out


KoЯndog
#33 11-08-2008, 23:58:56 PM
Saying you won't get the engine yet isn't saying you didn't do something you shouldn't have, I just picked a couple of people. I just want them to see if they could help map and tell me a couple of bugs before I give it to more people.
I've both mapped (well at least with teh hammre) and tested beta softwarezz/

That said I can't actually help because my internet connection is fucked.


hi
#34 12-08-2008, 02:07:58 AM
If you need me to, I could probably make some models.  The thing is, I'm mostly familiar with Maya PLE because I'm a cheap ass that doesn't like to pirate.  How you get a Maya file into a working model isn't up to me either.


#35 13-08-2008, 01:34:16 AM
Sauerbraten doesn't directly support heightmap images, but it supports heightmaps laid out like

Code: [Select]
00000
00200
05100
00240
00300
Like a 2D view.


The Sauerbraten maps are in an octree format which BigRigs does not use.

Before much can be done we need to figure out the model format, which I think we are close to doing. I know *how* to write an SCO importer for Blender, I just don't know the code.

the importer would need to read in coordinates and place vertices at each coordinate.


Sauerbraten Map (After uncompressed, since the .OGZ extension is a gzip file)
Code: [Select]
OCTA   Ä        `yþÿ                  ,                        tled Map by Unknown                                                                                                         fps                 
 
                   ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  €  ‚ ƒ „ … † ‡ ˆ ‰ Š ‹ Œ  Ž   ‘ ’ “ ” • – — ˜ ™ š › œ  ž Ÿ   ¡ ¢ £ ¤ ¥ ¦ § ¨ © ª « ¬ ­ ® ¯ ° ± ² ³ ´ µ ¶ · ¸ ¹ º » ¼ ½ ¾ ¿ À Á Â Ã Ä Å Æ Ç È É Ê Ë Ì Í Î Ï Ð Ñ Ò Ó Ô Õ Ö × Ø Ù Ú Û Ü Ý Þ ß à á â ã ä å æ ç è é ê ë ì í î ï ð ñ ò ó ô õ ö ÷ ø ù ú û ü ý þ ÿ Ìw Dª¨úC  D
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Maraakate
#36 07-09-2008, 12:18:28 PM
If you switch this to Source engine i can totally make the maps, it's extremely easy mapping in source.  Converting textures to VTF format is also very easy.  I don't know a whole lot coding for it though.  Sauerbraten I'm not too impressed with.  Darkplaces /Nexuiz engine would probably easier.  Unless if you guys know its possible to map in Hammer for Sauerbraten (i know its possible with darkplaces).



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#37 14-09-2008, 13:55:55 PM
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#38 14-09-2008, 13:57:15 PM
Thank you gamefreak :stamp:





Gamefreak
#39 29-06-2009, 17:12:07 PM
- Last Edit: 29-06-2009, 17:14:53 PM
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O-ZONE
#40 29-06-2009, 17:18:17 PM
hey, that's me in the comments!


Cirus
#41 29-06-2009, 17:18:19 PM
I don't believe any of us are skilled enough to do something like this.


#42 29-06-2009, 19:53:53 PM
Well we definitely wouldn't be able to pull it off as well as Stellar Stone, but I'm sure we could to an admirable job.



scuzzyneighbour
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#43 29-06-2009, 21:49:08 PM
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I made a Big Rigs flash game once, with realistic building clipping and gray void action.  I might have posted it before, but unfortunately I don't have it anymore.


KoЯndog
#44 29-06-2009, 21:51:53 PM
i remember that

didnt it have mc hammer playing too?


hi
#45 29-06-2009, 21:56:18 PM



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