YOUREWINNER.COM
 
   

It'd be cool if someone made Big Rigs online
 
X23
#16 29-12-2007, 22:50:18 PM
ohhh putting netcode in big rigs would be fun!

If someone kindly provides me with a 3D model of one of the Big Rigs trucks, textured, and in MD2 or MD3 format, I will begin.
 O0


Someones gotta do this. This computer doesn't have BROTRR installed, so someone must give him the models.


Gamefreak
#17 29-12-2007, 23:12:02 PM
  • Miss my head, miss my heart, miss my lungs...
  • Posts: 1227
  • Rigcoins: 36.00
  • Send Money to Gamefreak
    Thumb Up
  • classic+
  • "but most of all, I miss you Emily."
Opening a MATLAB file and converting it sounds tricky.


#18 29-12-2007, 23:20:10 PM
Please tell me where i can locate these model files





#19 31-12-2007, 02:11:11 AM
Just unzip the cars.rez I think it is something .rez or .res, (to unzip, rename it to carz.zip then extract) then send me the .SCO models...


#20 31-12-2007, 02:19:31 AM
- Last Edit: 31-12-2007, 02:24:08 AM
ZOMG I CAN DO THAT!

Currently zipping cso files..


http://www.megaupload.com/?d=IHOFF9PH

^ have at em!

* Im sure this is slightly illegal since they are not per se HIS cso files. I hope you can all see past this minor flaw in terms of the greater good that this might have an even WINNER effect on BROTRR.*





#21 31-12-2007, 15:59:27 PM
Here is everything I know about how Big Rigs does models.

1. Information for each model is stored in a .MAT file. You can open these files in a text editor and see what files the model uses

Code: [Select]
[MaterialBegin]
Name= truck_Mega3
Flags= texture_gouraud_
Opacity= 255
Texture= truck_Mega3.bmp
Color24= 150 150 150
[MaterialEnd]

^^ Example MAT file (Mega1).

2. From what I can tell, the actual model data (The triangles) resides in the .SCO Files. The only thing that could remotely be something that could create those files would be ObjectJ. And I know very little about ObjectJ.

Quick little bit: YES! it appears we get some form of coordinates resembling that of a JMS model inside of the SCO files. Here is a small bit from one of them

Code: [Select]
Name= Mega1_Trailer_W1
CentralPoint= -47.4966 8.2893 -97.9899
Verts= 67
-50.4385 8.2893 -97.9899
-50.4385 15.9642 -100.4837
-50.4385 16.3591 -97.9899
-45.5999 15.9642 -100.4837
-45.5999 8.2893 -97.9899
-45.5999 16.3591 -97.9899
-50.4385 14.8179 -102.7333
-45.5999 14.8179 -102.7333
-50.4385 13.0326 -104.5186
-45.5999 13.0326 -104.5186
-50.4385 10.7830 -105.6649
-45.5999 10.7830 -105.6649
-50.4385 8.2893 -106.0597
-45.5999 8.2893 -106.0597
-50.4385 5.7955 -105.6649
-45.5999 5.7955 -105.6649
-50.4385 3.5459 -104.5186
-45.5999 3.5459 -104.5186
-50.4385 1.7606 -102.7333
-45.5999 1.7606 -102.7333
-50.4385 0.6144 -100.4837
-45.5999 0.6144 -100.4837

It goes on and on. And by the looks of the filename, it appears that megaone does have a trailer, like Sunrise W12, it just isn't attached.  :stamp:
After that code, we get code that apparently deals with the faces of the model...

Code: [Select]
Faces= 116
3    2    1    0 truck_Mega3          0.861947655678 -0.275694489479 0.902841925621 -0.269087493420 0.861947655678 -0.140714049339
3    5    4    3 truck_Mega3          0.861947655678 -0.275694489479 0.861947655678 -0.140714049339 0.902841925621 -0.269087493420
3    2    5    1 truck_Mega3          0.861947655678 -0.275694489479 0.861947655678 -0.275694489479 0.902841925621 -0.269087493420
3    5    3    1 truck_Mega3          0.861947655678 -0.275694489479 0.902841925621 -0.269087493420 0.902841925621 -0.269087493420
3    1    6    0 truck_Mega3          0.902841925621 -0.269087493420 0.939733207226 -0.249915421009 0.861947655678 -0.140714049339
3    3    4    7 truck_Mega3          0.902841925621 -0.269087493420 0.861947655678 -0.140714049339 0.939733207226 -0.249915421009
3    1    3    7 truck_Mega3          0.902841925621 -0.269087493420 0.902841925621 -0.269087493420 0.939733207226 -0.249915421009
3    1    7    6 truck_Mega3          0.902841925621 -0.269087493420 0.939733207226 -0.249915421009 0.939733207226 -0.249915421009
3    6    8    0 truck_Mega3          0.939733207226 -0.249915421009 0.969010353088 -0.220053553581 0.861947655678 -0.140714049339
(Please make your window very WIDE with that text to read it correctly.)

That is all I can figure out so far. In hopes of the model files begin a JMS, I will now try to import them into blender.


~Conorkirk out.


#22 31-12-2007, 16:21:31 PM
IS anyone here familliar with he JMS model format? I emailed someone that may know, as he has written JMS model exporters for GMAX and 3DS MAX. In case you didn't know, JMS models are primarily used for Halo content creation.


#23 31-12-2007, 16:45:32 PM
Wow so those russians stole coding from gaylo to complete big rigs? Wait.. Does that make the games.. related?

Kirk  :roddy:

PLZ make BROTRR netcode worthy!





#24 31-12-2007, 16:50:38 PM
nonononono...

JMS is just a model format. They didn't steal. Thats like saying the Cube engine (don't ask) is stealing from quake because they use MD2 models :/


#25 31-12-2007, 16:52:18 PM
- Last Edit: 31-12-2007, 16:53:57 PM
Oh dont worry kirk i just fail.

Keep up the good work and dont forget  :roddy:

Dont forget to keep us updated of progress too

And tell your friend he is also  :stamp:





#26 31-12-2007, 17:44:28 PM
This isn't a simple addition. I am going to be using a whole other game engine. It is a FPS engine, but I will switch the player model with a truck, and make it 3rd person. Don't worry, I can do infinite reverse speed an noclip on objects :D

Oh, the engine has shaders, NICE water, etc.




#27 31-12-2007, 17:46:32 PM
sorry for the double post, but you should check out the game that accompanies the engine: sauerbraten.org

Try out the map editor, it is easy, and imaging making big rigs maps :P


#28 31-12-2007, 17:58:28 PM
- Last Edit: 31-12-2007, 18:00:30 PM
I dont know about other peoples approvals but YOURE WINNER!

As long as its free with netplay..



^ put in Big Rig


Auto win





BRN
#29 31-12-2007, 18:42:37 PM
Sweet Stell this could be epic!


:D
#30 31-12-2007, 20:23:51 PM
We have to make *ALL* new content for this game. Not even the little icons at the bottom can be used, as someone owns them.

I will do some 3D models, and probably lots of mapping. Maybe some textures, but I am going to need a couple of people to contribute if we are going to see this thing done.
 :brbox:





0 Members and 1 Guest are viewing this topic.