Quote from: Thunder on 10-08-2009, 18:45:59 PMQuote from: Syniphas on 10-08-2009, 18:44:23 PMdude what the unicorngames in assemblywhat are you programming for, the sega genesis?if you make a game in intel machine code, you won't be able to run it on AMD and so on etcthere is no portabilityi henceforthwith stamp you with It depends on which assembler I use. I believe there are some that offer some portability. I would like to be enlightened.there is notassembly is processor-specificthere's one for intelother for amdZ806502motorola 68000SH2SH4the microcontroller in your digital watchthe list goes on and on
Quote from: Syniphas on 10-08-2009, 18:44:23 PMdude what the unicorngames in assemblywhat are you programming for, the sega genesis?if you make a game in intel machine code, you won't be able to run it on AMD and so on etcthere is no portabilityi henceforthwith stamp you with It depends on which assembler I use. I believe there are some that offer some portability. I would like to be enlightened.
dude what the unicorngames in assemblywhat are you programming for, the sega genesis?if you make a game in intel machine code, you won't be able to run it on AMD and so on etcthere is no portabilityi henceforthwith stamp you with
by the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGL
Quote from: Syniphas on 10-08-2009, 20:08:54 PMby the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGLHoly poo poo seriously? I have FreeBASIC! I know BASIC! How do I access OpenGL from it?
#include "opengl.bi"
Quote from: Thunder on 10-08-2009, 20:40:42 PMQuote from: Syniphas on 10-08-2009, 20:08:54 PMby the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGLHoly poo poo seriously? I have FreeBASIC! I know BASIC! How do I access OpenGL from it?Code: [Select]#include "opengl.bi"
Quote from: Syniphas on 10-08-2009, 21:34:55 PMQuote from: Thunder on 10-08-2009, 20:40:42 PMQuote from: Syniphas on 10-08-2009, 20:08:54 PMby the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGLHoly poo poo seriously? I have FreeBASIC! I know BASIC! How do I access OpenGL from it?Code: [Select]#include "opengl.bi"Doesn't it automatically include it with some parameter in ScreenRes?
Quote from: Thunder on 10-08-2009, 21:43:38 PMQuote from: Syniphas on 10-08-2009, 21:34:55 PMQuote from: Thunder on 10-08-2009, 20:40:42 PMQuote from: Syniphas on 10-08-2009, 20:08:54 PMby the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGLHoly poo poo seriously? I have FreeBASIC! I know BASIC! How do I access OpenGL from it?Code: [Select]#include "opengl.bi"Doesn't it automatically include it with some parameter in ScreenRes?what
Quote from: Syniphas on 10-08-2009, 21:50:58 PMQuote from: Thunder on 10-08-2009, 21:43:38 PMQuote from: Syniphas on 10-08-2009, 21:34:55 PMQuote from: Thunder on 10-08-2009, 20:40:42 PMQuote from: Syniphas on 10-08-2009, 20:08:54 PMby the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGLHoly poo poo seriously? I have FreeBASIC! I know BASIC! How do I access OpenGL from it?Code: [Select]#include "opengl.bi"Doesn't it automatically include it with some parameter in ScreenRes?whatYou know, the ScreenRes command. I thought I read something about it initializing OpenGL or something.
Quote from: Thunder on 10-08-2009, 21:58:27 PMQuote from: Syniphas on 10-08-2009, 21:50:58 PMQuote from: Thunder on 10-08-2009, 21:43:38 PMQuote from: Syniphas on 10-08-2009, 21:34:55 PMQuote from: Thunder on 10-08-2009, 20:40:42 PMQuote from: Syniphas on 10-08-2009, 20:08:54 PMby the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGLHoly poo poo seriously? I have FreeBASIC! I know BASIC! How do I access OpenGL from it?Code: [Select]#include "opengl.bi"Doesn't it automatically include it with some parameter in ScreenRes?whatYou know, the ScreenRes command. I thought I read something about it initializing OpenGL or something.i can't help but laughsorry, though
Quote from: Syniphas on 10-08-2009, 22:00:14 PMQuote from: Thunder on 10-08-2009, 21:58:27 PMQuote from: Syniphas on 10-08-2009, 21:50:58 PMQuote from: Thunder on 10-08-2009, 21:43:38 PMQuote from: Syniphas on 10-08-2009, 21:34:55 PMQuote from: Thunder on 10-08-2009, 20:40:42 PMQuote from: Syniphas on 10-08-2009, 20:08:54 PMby the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGLHoly poo poo seriously? I have FreeBASIC! I know BASIC! How do I access OpenGL from it?Code: [Select]#include "opengl.bi"Doesn't it automatically include it with some parameter in ScreenRes?whatYou know, the ScreenRes command. I thought I read something about it initializing OpenGL or something.i can't help but laughsorry, thoughOther than me being a "FUCKING NERD", I can't see what's so funny. Oh, is it my ignorance to FreeBASIC's inability to #include files conditionally? :( How could I be so stupid? OK, OK, so how might I include all of the necessary libraries in one fell swoop? Can I do a #include "*.bi" or something?
#include "fbgfx.bi"#include "bassmod.bi"
Quote from: Thunder on 10-08-2009, 22:23:35 PMQuote from: Syniphas on 10-08-2009, 22:00:14 PMQuote from: Thunder on 10-08-2009, 21:58:27 PMQuote from: Syniphas on 10-08-2009, 21:50:58 PMQuote from: Thunder on 10-08-2009, 21:43:38 PMQuote from: Syniphas on 10-08-2009, 21:34:55 PMQuote from: Thunder on 10-08-2009, 20:40:42 PMQuote from: Syniphas on 10-08-2009, 20:08:54 PMby the way FreeBASIC is just like C++ except in BASIC syntaxand it supports OpenGLHoly poo poo seriously? I have FreeBASIC! I know BASIC! How do I access OpenGL from it?Code: [Select]#include "opengl.bi"Doesn't it automatically include it with some parameter in ScreenRes?whatYou know, the ScreenRes command. I thought I read something about it initializing OpenGL or something.i can't help but laughsorry, thoughOther than me being a "FUCKING NERD", I can't see what's so funny. Oh, is it my ignorance to FreeBASIC's inability to #include files conditionally? :( How could I be so stupid? OK, OK, so how might I include all of the necessary libraries in one fell swoop? Can I do a #include "*.bi" or something?dude, noyou include what you needhere's what I commonly useCode: [Select]#include "fbgfx.bi"#include "bassmod.bi"