hey dude the only other people that know what you're talking about is khalad and syniphas and i've only ever seen khalad give the slightest of damnsmaybe i'm wrong and am only speaking on my own behalf but none of us give a poo poo DUDE
Quote from: Final Starman on 09-08-2009, 22:49:27 PMWhy didn't you look there before posting?Because torrents are slow!
Why didn't you look there before posting?
i don't care about your golf channel noob slap now take your ted turner avatar and get out
What do you want to learn assembler for? I used to use it some back before HLSL and GLSL came out, but nowadays the only use for it is if your a hardware/driver programmer and game hacking.I'd suggest starting out with the book The Art Of Assembly, it's free online. It uses the HLA assembler which is the best way to start out if you've never programmed at the assembly level imo. After your fairly comfortable with HLA I'd download MASM32 and go through some tutorials on it.If you want to learn something useful though I'd learn C++. I know you're interested in game programming and 99% of games are written in it.
Quote from: Thunder on 09-08-2009, 22:58:03 PMQuote from: Final Starman on 09-08-2009, 22:49:27 PMWhy didn't you look there before posting?Because torrents are slow! LOLon public trackers yes
Quote from: Khalad on 10-08-2009, 00:38:39 AMWhat do you want to learn assembler for? I used to use it some back before HLSL and GLSL came out, but nowadays the only use for it is if your a hardware/driver programmer and game hacking.I'd suggest starting out with the book The Art Of Assembly, it's free online. It uses the HLA assembler which is the best way to start out if you've never programmed at the assembly level imo. After your fairly comfortable with HLA I'd download MASM32 and go through some tutorials on it.If you want to learn something useful though I'd learn C++. I know you're interested in game programming and 99% of games are written in it.I'm not trying to use ASM for advanced shader effects or even general programming. I intend to learn only what I have to to write a backend compiler for my game engine, which will of course not be in the initial release. This is a long-term goal of mine- to write a 100% efficient assembly-based game engine. And yes, I'm aware that most games are written in C++, but I'm not like most people.