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Steam now allows paid mods
 
ZIGS_ARE_WINNER
#31 24-04-2015, 22:10:30 PM
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Killing Floor 2's TOS changed by Tripwire to disallow paid mods:

http://store.steampowered.com//eula/232090_eula_0

Your Mods must be distributed for free, period. Neither you, nor any other person or party, may sell them to anyone, commercially exploit them in any way, or charge anyone for receiving or using them without prior written consent from Tripwire Interactive. You may exchange them at no charge among other end users and distribute them to others over the Internet, on magazine cover disks, or otherwise for free.


bjorno the hedgehog
#32 24-04-2015, 22:38:28 PM
all these mods are going to be hot garbage
HELL YES THIS RULES



 cheers m8
bjorno780 http://img444.imageshack.us/img444/2969/freesorfzl1.gif
Cirus
#33 25-04-2015, 09:07:06 AM
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Killing Floor 2's TOS changed by Tripwire to disallow paid mods:

http://store.steampowered.com//eula/232090_eula_0

Your Mods must be distributed for free, period. Neither you, nor any other person or party, may sell them to anyone, commercially exploit them in any way, or charge anyone for receiving or using them without prior written consent from Tripwire Interactive. You may exchange them at no charge among other end users and distribute them to others over the Internet, on magazine cover disks, or otherwise for free.

I was just about to post this. I think I'm going to buy KF2 now instead of waiting for the full release.


cirus_
Cirus
#35 25-04-2015, 10:18:28 AM
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who cares about paid mods. mount and blade devs let modders charge for their mods and nobody cared for years

I'm sure the modders kept more than 25% of that money, too.


cirus_
ZIGS_ARE_WINNER
#37 25-04-2015, 11:11:22 AM
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Well that was easy!


#38 25-04-2015, 11:43:41 AM
who cares about paid mods. mount and blade devs let modders charge for their mods and nobody cared for years

I'm sure the modders kept more than 25% of that money, too.

If the modders kept 50-75% of the money, would the program be ok, then?




Cirus
#40 25-04-2015, 12:05:57 PM
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who cares about paid mods. mount and blade devs let modders charge for their mods and nobody cared for years

I'm sure the modders kept more than 25% of that money, too.

If the modders kept 50-75% of the money, would the program be ok, then?

No, I don't think so. The fact that this is all tied to the Steam workshop makes it look like an incredibly obvious cash grab by Valve and Bethesda.

If the developer of a mod wants to charge for it, so be it. Some of these mods have massive teams with thousands of hours of work put into them. While I would probably be hesitant to purchase mods, I could understand if the large majority of my money was going to the people who made the mod. Now, the mod developers get a pittance for their work while Valve and Bethesda are taking huge cuts. On the one hand you can say "it's better than nothing" but I feel that it sets a terrible precedent.

On top of all that, the consumer is also getting shafted with this. Refunds go to the Steam wallet, there's no protection or accountability for broken mods.


cirus_
Cirus
#41 25-04-2015, 12:10:51 PM
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SkyUI, which hasn't seen an updated version in ages, is going paid-for. A huge number of mods are based on SkyUI and now it's just poo pooting on the entire modding community


cirus_
Cirus
#42 25-04-2015, 12:12:55 PM
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Forbes, of all places, wrote an article that I think summarizes this pretty well.

http://www.forbes.com/sites/insertcoin/2015/04/24/valves-paid-skyrim-mods-are-a-legal-ethical-and-creative-disaster/


cirus_
#43 25-04-2015, 12:40:44 PM
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I paid $100 for the ice cream mod
















































Now I have Breyers remorse!!!


ZIGS_ARE_WINNER
#44 25-04-2015, 13:26:29 PM
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btw the 25% the mod developers get also goes to their steam wallet, meaning that money can only be spent on Steam. So much for the "oh, but this will create a new career/job opportunity/way of making a living" argument... unless Valve suddenly starts selling groceries and paying utility bills


#45 25-04-2015, 13:35:38 PM
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btw the 25% the mod developers get also goes to their steam wallet, meaning that money can only be spent on Steam. So much for the "oh, but this will create a new career/job opportunity/way of making a living" argument... unless Valve suddenly starts selling groceries and paying utility bills

The Steam universe is expanding!


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