or truck racer until we find out who rightfully owns the big rigs name. And trust me, we better keep it safe.Driver1: will you make a truck model? You can make it in max, but I will need to figure out how to get it into md3 format :) keep in mind, there will be unwrapping involved ;) there are two files for a model: tris.md3 and skin.jpg :D
Driver1: will you make a truck model? You can make it in max, but I will need to figure out how to get it into md3 format :) keep in mind, there will be unwrapping involved ;) there are two files for a model: tris.md3 and skin.jpg :D
animatino BROTTR
I'm too lazy to read through all these posts (I might later) so can anyone give me a quick update on the project's status?
Quote from: ZIGS_ARE_WINNER on 02-01-2008, 11:27:55 AMI'm too lazy to read through all these posts (I might later) so can anyone give me a quick update on the project's status?It's awesome.
Quote from: Grignr on 02-01-2008, 11:53:10 AMQuote from: ZIGS_ARE_WINNER on 02-01-2008, 11:27:55 AMI'm too lazy to read through all these posts (I might later) so can anyone give me a quick update on the project's status?It's awesome.I meant it's development status
I could not have said it better myself conorkirk. The project's status is exactly + !Seriously though, conorkirk and I have established contact outside the forums and are discussing pre-development mumbo jumbo. The project is going to be a slow start but we will hopefully pick up momentum sometime soon... unfortunately we cannot devote 99.99% of our time to the project and have normal "lives" outside of here :PThe map editor looks very different from anything I've used in the past but I am reading up on it and willing to learn it. As for the modeling in Max, I have a very primitive low-poly Big Rig that I plan to flesh out and add detail to soon, but in the meantime here's a look at it (at least it's something!):