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Glitches in BROTRR
 
O-ZONE
#16 07-07-2012, 21:55:35 PM
i stand corrected then


Thunder
#17 07-07-2012, 22:07:56 PM


yourethunder
#18 08-07-2012, 10:58:40 AM
  • Guest
so how do i make a custom map?


JC VON BASTARD
#19 08-07-2012, 11:31:32 AM
you have to use elite hacks and codes




jcthedude
Thunder
#20 08-07-2012, 14:20:07 PM
so how do i make a custom map?

1) Make sure everything is extracted correctly
2) Backup your Nightride folder
3) Copy one of the levels into your Nightride folder
4) Figure it out yourself

The easiest thing to do is make heightmaps. I myself went so far as to remove all but one of the levels and scale all of the textures by half, then I bundled it with Big Rigs Online to create a standalone Big Rigs multiplayer experience. I believe Cirus or Ej make a custom heightmap with high contrast to show the YouTube community the amazing physics of BROTRR. Someone else changed the truck sound to one of the music tracks. I once covered everything from Forgotten Road 1 in snow. You can also easily change the screen resolution, fog, and skydome to alter the graphics in various environments with minimal effort. The list goes on and on and on.


yourethunder
Maraakate
#21 09-07-2012, 02:41:04 AM
Two glitches:

"YOU WIN!"
Broken Nightride

However, if you look at it from another angle:

- The "YOU WIN!" thing comes from a patch and can easily be fixed.
- The developers clearly left "Nightride" open as a slot for custom maps.


WRONG BUTTFACE!!  Nightride is unplayable on any modern computer because we cannot handle it's awesomeness.  Not even a cluster of PS3s with linux could handle it.



 Sergey, what do you think of my :stamp: gamespot review of BR?

I think you're WINNER !

~Sergey Titov



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(^.^) Copy and paste us to your siggy so we can
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Teh Lame Domain
#22 09-07-2012, 07:52:36 AM
  • Guest
so how do i make a custom map?

1) Make sure everything is extracted correctly
2) Backup your Nightride folder
3) Copy one of the levels into your Nightride folder
4) Figure it out yourself

The easiest thing to do is make heightmaps. I myself went so far as to remove all but one of the levels and scale all of the textures by half, then I bundled it with Big Rigs Online to create a standalone Big Rigs multiplayer experience. I believe Cirus or Ej make a custom heightmap with high contrast to show the YouTube community the amazing physics of BROTRR. Someone else changed the truck sound to one of the music tracks. I once covered everything from Forgotten Road 1 in snow. You can also easily change the screen resolution, fog, and skydome to alter the graphics in various environments with minimal effort. The list goes on and on and on.

that sounds incredibly difficult


Thunder
#23 09-07-2012, 14:54:39 PM
so how do i make a custom map?

1) Make sure everything is extracted correctly
2) Backup your Nightride folder
3) Copy one of the levels into your Nightride folder
4) Figure it out yourself

The easiest thing to do is make heightmaps. I myself went so far as to remove all but one of the levels and scale all of the textures by half, then I bundled it with Big Rigs Online to create a standalone Big Rigs multiplayer experience. I believe Cirus or Ej make a custom heightmap with high contrast to show the YouTube community the amazing physics of BROTRR. Someone else changed the truck sound to one of the music tracks. I once covered everything from Forgotten Road 1 in snow. You can also easily change the screen resolution, fog, and skydome to alter the graphics in various environments with minimal effort. The list goes on and on and on.

that sounds incredibly difficult

No, it's not. Just delete the Nightirde folder (make sure you back it up just in case) and copy one of the other level folders, and rename it Nightride. Then you can hunt around in the 2 or 3 settings files that make it all work to make sure the names line up. Make sure you give it a unique ID!


yourethunder
#24 09-07-2012, 17:00:45 PM
  • Guest
well that seems pretty simple.

but how and where do i DESIGN a heightmap to showcase the physics of BROTRR.


Svetlana
#25 09-07-2012, 17:15:47 PM
just listen to your heart and it will tell you the answers


lana_chan my name is erin
Thunder
#26 09-07-2012, 19:05:13 PM
well that seems pretty simple.

but how and where do i DESIGN a heightmap to showcase the physics of BROTRR.
the heightmaps are the black and white .bmp files in the map folders, just mess with those by drawing over them. I think black is the lowest depth, white is the highest height and the 50 shades of grey are the heights in between

Only 50 shades? An 8-bit bitmap should have 256 shades, so there are technically 254 shades in between, right? Actually, I believe those are 24-bit bitmaps, meaning that colors that are not quite "monochrome" are used in the heightmap as well. This would mean that there could be thousands of shades.


yourethunder
Jemina
#27 10-07-2012, 12:50:30 PM
Hit tab twice


Thunder
#28 10-07-2012, 14:51:22 PM
Hit tab twice
Press the following keys without thinking:

TAB Hello, I'm horsebot9000 and I am sidetracking a thread. TAB ENTER


yourethunder
O-ZONE
#29 10-07-2012, 15:41:27 PM
no he means press tab twice in-game and iirc it crashes


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