i stand corrected then
so how do i make a custom map?
Two glitches:"YOU WIN!"Broken NightrideHowever, if you look at it from another angle:- The "YOU WIN!" thing comes from a patch and can easily be fixed.- The developers clearly left "Nightride" open as a slot for custom maps.
Quote from: jamie.paterson on 08-07-2012, 10:58:40 AMso how do i make a custom map?1) Make sure everything is extracted correctly2) Backup your Nightride folder3) Copy one of the levels into your Nightride folder4) Figure it out yourselfThe easiest thing to do is make heightmaps. I myself went so far as to remove all but one of the levels and scale all of the textures by half, then I bundled it with Big Rigs Online to create a standalone Big Rigs multiplayer experience. I believe Cirus or Ej make a custom heightmap with high contrast to show the YouTube community the amazing physics of BROTRR. Someone else changed the truck sound to one of the music tracks. I once covered everything from Forgotten Road 1 in snow. You can also easily change the screen resolution, fog, and skydome to alter the graphics in various environments with minimal effort. The list goes on and on and on.
Quote from: Thunder on 08-07-2012, 14:20:07 PMQuote from: jamie.paterson on 08-07-2012, 10:58:40 AMso how do i make a custom map?1) Make sure everything is extracted correctly2) Backup your Nightride folder3) Copy one of the levels into your Nightride folder4) Figure it out yourselfThe easiest thing to do is make heightmaps. I myself went so far as to remove all but one of the levels and scale all of the textures by half, then I bundled it with Big Rigs Online to create a standalone Big Rigs multiplayer experience. I believe Cirus or Ej make a custom heightmap with high contrast to show the YouTube community the amazing physics of BROTRR. Someone else changed the truck sound to one of the music tracks. I once covered everything from Forgotten Road 1 in snow. You can also easily change the screen resolution, fog, and skydome to alter the graphics in various environments with minimal effort. The list goes on and on and on.that sounds incredibly difficult
Quote from: jamie.paterson on 09-07-2012, 17:00:45 PMwell that seems pretty simple. but how and where do i DESIGN a heightmap to showcase the physics of BROTRR. the heightmaps are the black and white .bmp files in the map folders, just mess with those by drawing over them. I think black is the lowest depth, white is the highest height and the 50 shades of grey are the heights in between
well that seems pretty simple. but how and where do i DESIGN a heightmap to showcase the physics of BROTRR.
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