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Messages - EricJ2190
# 1
# 2
Thanks for the warning, Tymnstam. I will be sure to check out those links. I'd hate to get this new sypware program. It's nice to know you've got my back.
# 3
Here is a the current state of the map. It isn't complete, but if anyone wants to try it out, here it is.
http://www.filefront.com/15971753/ForgottenRoad1.zip
http://www.filefront.com/15971753/ForgottenRoad1.zip
# 4
you shoulda been able to drive through the bridge
:upset:
fixed: http://img683.imageshack.us/i/video1b.mp4/
# 5
Video preview: http://img8.imageshack.us/i/video0u.mp4/
Can you still move through buildings?Not right now. It would be really simple to get it to, though.
# 6
Static mesh preview! Needs some scaling adjustments, but coming along great.
# 7
Looking at the coordinates for the meshes, I may not have to place all the meshes myself. They all seem to contain their position by their offset from the original. This could make it easier than I thought. I don't think I'll do that with the trees though. Having 259 separate but nearly identical static meshes is just not cool; using just one mesh and a terrain decoration layer makes much more sense. So far it the meshes haven't been exactly aligning properly, but, if I think I'd rather work on fixing this then placing each mesh individually.
does ut allow you to mess with the map's physics so you can travel up and down hills effortlessly like you can in brotrr?I do have a certain amount of control of my levels physics. So far I haven't been able to get that Big Rigs effect, but I haven't yet spent much time on it.
# 8
viagra accidental discovery
I'd like to hear that story...
I'd like to hear that story...
# 9
It is just a cheap ripoff of BROTRR.
# 10
I am actually getting somewhere with the static meshes. It doesn't look perfect, and I didn't take the time to place it properly yet, but here it the bridge in UT2004.
Now the big question is whether to allow static mesh collisions for proper gameplay or the disable the collisions for Big Rigs accuracy. And how long it will take to get all the static meshes imported and properly placed.
Now the big question is whether to allow static mesh collisions for proper gameplay or the disable the collisions for Big Rigs accuracy. And how long it will take to get all the static meshes imported and properly placed.
# 11
I made a few more tweaks to it to make it more like the original. I even imported the skydome mesh and texture from Big Rigs for the skybox. You can see the gray void when you approach the edge, but unfortunately you can not go on it like in Big Rigs. It still doesn't have all the static meshes from Big Rigs, though. I am finding it to be a pain to get them to work properly.
# 12
It wouldn't let me register for the forum or guestbook.
# 13
# 14
Does anyone else find it goes that Goes-to-11 gives reviews out of 10.
# 15
I am not sure this counts as Big Rigs modding, but today I decided to try putting some of the Big Rigs track content into an Unreal Tournament 2004 map. Now I can play Forgotten Road 1 on UT2004. It isn't complete; it doesn't have meshes or anything, but I think it look pretty awesome.
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