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It'd be cool if someone made Big Rigs online
 
#31 31-12-2007, 20:30:03 PM
- Last Edit: 31-12-2007, 20:33:46 PM
Im not very good with computer programming things (unless its simple java :))

But if you need anything just post.

Oh and i can send files  :stamp:

From GameFreak: Just make sure that you use the "Prefix font" http://simplythebest.net/fonts/fonts/prefix.html





#32 31-12-2007, 20:37:29 PM
This sounds like quite a project to be taking on!  I know I am new to the forums (joining, not viewing) but I am currently in college for this kinda stuff, so in my spare time I'd be more than happy to contribute to this project in some way or another.  :stamp:


THE KILLER JAPANESE SEIZURE ROBOTS!!!
#33 31-12-2007, 20:38:17 PM
Ok, is anybody willing to learn the map editor (Very easy) and make a couple of tracks.

(And for buildings, make sure you learn how to use the noclip material  :leek: )



EDIT: You posted right during my reply, and I would greatly appreciate any help :D  :stamp:


#34 31-12-2007, 20:40:08 PM
Driver + Kirk  :roddy:

Please point me in the direction of the map editor i will take a stab at it





#35 31-12-2007, 20:40:55 PM
BTW, my first name is Conor, Kirk is the first part of my last name :leek:


#36 31-12-2007, 20:43:04 PM
- Last Edit: 31-12-2007, 20:46:09 PM
conor+kirk+driver  :roddy:


http://img117.imageshack.us/img117/5775/machinezv6.png

^^^ save that image and open it with winrar. The font is inside of it.

Thats the official Big Rigs font. Im sure you could use it. For the YOURE WINNER trophy logo thats where the prefix font comes in.





#37 31-12-2007, 20:50:07 PM
Does anyone here already know how to 3D model in any software? Because that would probably be a better modeller than me :P


#38 31-12-2007, 20:53:00 PM
plz join us for discussion in here kirk: http://cgiirc.synirc.net/cgi-bin/cgiirc/irc.cgi





#39 31-12-2007, 20:54:43 PM
Here is a better idea: http://gabbly.com/yourewinner.com


X23
#40 31-12-2007, 21:27:41 PM
I map for source, so maybe I could give the map editor for this a try.


x33
#41 31-12-2007, 21:28:09 PM
I map for source, so maybe I could give the map editor for this a try.

Please join our discussion at #bigrigsonline





BRN
#42 31-12-2007, 21:32:05 PM
I could try to make a map. Dunno how well that would work out though.


:D
Cirus
#43 31-12-2007, 21:33:23 PM
bjorno does some 3d modeling, I'm sure he could be of assistance.


cirus_
#44 01-01-2008, 13:48:31 PM
Quote
I could try to make a map. Dunno how well that would work out though.
Go ahead, give it a shot, it is really quite easy! If you are serious about mapping, you should read the Editing manual (Small) in your docs folder: C:\Program Files\Sauerbraten\.

Quote
bjorno does some 3d modeling, I'm sure he could be of assistance.
Does he have an account here? If not, I can contact him through IRC(...) :)

Quote
I can do some 3D modelling but I'm only good with the tool Wings 3D. It can export into .3ds and .obj formats if you can make something of those.
Wings3D is great, but more for natural stuff. If you like, you can try to make a truck, or you could make some natural scenery.



TO DO:

1. Grey void (Possible, working on it)
2. Infinite Reverse speed (Possible, low priority as of yet)
3. Checkpoints (Possible, thinking of possibilities, if anyone wants to read the docs and check out Cubescript, I am sure it could be done through there with ingame triggers.)
4. Enemy AI (The game already has AI, but as of now, it is made for fighting, it will basically folow you around, which would be good, but it will probably be strafing and such. I can ask around the sauerbraten community to see what is possible with the current AI.)
5. BROTRR like physics (Possible, done by someone previously. They did the same thing we are doing. Switching the playermodel with a truck, and increasing the speed, notice, you stick to the ground unless you jump, which there will be none of ni BROTRR online)
6. Drive through objects. (Modellers, you don't have to do anything special with a bounding box for this, I can specifiy the collision through a CFG.


A pretty high-but not top- priority would be reverse engineering the model format.


Cirus
#45 01-01-2008, 14:02:39 PM
He has an account here and I assume he'll be checking this thread fairly often.


cirus_
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