you should get some drugs for your aspies or some poo poo thunder you're unicorning crazy
Quote from: Thunder on 10-08-2009, 00:42:27 AMQuote from: Khalad on 10-08-2009, 00:38:39 AMWhat do you want to learn assembler for? I used to use it some back before HLSL and GLSL came out, but nowadays the only use for it is if your a hardware/driver programmer and game hacking.I'd suggest starting out with the book The Art Of Assembly, it's free online. It uses the HLA assembler which is the best way to start out if you've never programmed at the assembly level imo. After your fairly comfortable with HLA I'd download MASM32 and go through some tutorials on it.If you want to learn something useful though I'd learn C++. I know you're interested in game programming and 99% of games are written in it.I'm not trying to use ASM for advanced shader effects or even general programming. I intend to learn only what I have to to write a backend compiler for my game engine, which will of course not be in the initial release. This is a long-term goal of mine- to write a 100% efficient assembly-based game engine. And yes, I'm aware that most games are written in C++, but I'm not like most people.So you are trying to make your own custom compiled language for your game engine?
Quote from: Khalad on 10-08-2009, 00:38:39 AMWhat do you want to learn assembler for? I used to use it some back before HLSL and GLSL came out, but nowadays the only use for it is if your a hardware/driver programmer and game hacking.I'd suggest starting out with the book The Art Of Assembly, it's free online. It uses the HLA assembler which is the best way to start out if you've never programmed at the assembly level imo. After your fairly comfortable with HLA I'd download MASM32 and go through some tutorials on it.If you want to learn something useful though I'd learn C++. I know you're interested in game programming and 99% of games are written in it.I'm not trying to use ASM for advanced shader effects or even general programming. I intend to learn only what I have to to write a backend compiler for my game engine, which will of course not be in the initial release. This is a long-term goal of mine- to write a 100% efficient assembly-based game engine. And yes, I'm aware that most games are written in C++, but I'm not like most people.
What do you want to learn assembler for? I used to use it some back before HLSL and GLSL came out, but nowadays the only use for it is if your a hardware/driver programmer and game hacking.I'd suggest starting out with the book The Art Of Assembly, it's free online. It uses the HLA assembler which is the best way to start out if you've never programmed at the assembly level imo. After your fairly comfortable with HLA I'd download MASM32 and go through some tutorials on it.If you want to learn something useful though I'd learn C++. I know you're interested in game programming and 99% of games are written in it.
Thunder, do you have aspergers syndrome?
andmill i think you mean asperger's syndrome and it is not a jokeevery person on the internet suffers from it and i will not sit here and tolerate your caustic wordplay any longerapologize this instant
dude what the unicorngames in assemblywhat are you programming for, the sega genesis?if you make a game in intel machine code, you won't be able to run it on AMD and so on etcthere is no portabilityi henceforthwith stamp you with
Quote from: Syniphas on 10-08-2009, 18:44:23 PMdude what the unicorngames in assemblywhat are you programming for, the sega genesis?if you make a game in intel machine code, you won't be able to run it on AMD and so on etcthere is no portabilityi henceforthwith stamp you with It depends on which assembler I use. I believe there are some that offer some portability. I would like to be enlightened.