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ZMannZilla
#76 22-03-2010, 05:56:01 AM
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VERY awesome.  Thanks! :rocky:


big rigs is great and i want to suck his cock


"Yeah, letís bring back the Attitude EraÖso we can see Shawn Michaelís anus while they shill toys." -RD Reynolds
Z. Mann Zilla
horsebot9000
#77 22-03-2010, 06:52:55 AM
Hi, winners. I made a little guide for you on modding terrain using L3DT. I just made it in a couple hours, and it is still needs some work, but in the spirit of BROTRR, I though I'd release it anyway.

https://docs.google.com/fileview?id=0B2AuUdpP-PGBNmFkNTY3ZjAtN2U5My00ZjUxLThmYjItOWFjNTdkNGQ4NGI5&hl=en
<33333333 :stamp:


#78 22-03-2010, 14:44:50 PM
Nice job BRO! :roddy:



scuzzyneighbour
ZIGS_ARE_WINNER
#79 22-03-2010, 17:56:45 PM
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Hi, winners. I made a little guide for you on modding terrain using L3DT. I just made it in a couple hours, and it is still needs some work, but in the spirit of BROTRR, I though I'd release it anyway.

https://docs.google.com/fileview?id=0B2AuUdpP-PGBNzdmOTBjMzMtZmEzOS00YzdlLTk3Y2MtMjUxNWY2MzU2ZWQ0&hl=en

:barneyclap: :thumbsup: :barneykiss:


DZ
#80 22-03-2010, 21:55:39 PM
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Hi, winners. I made a little guide for you on modding terrain using L3DT. I just made it in a couple hours, and it is still needs some work, but in the spirit of BROTRR, I though I'd release it anyway.

https://docs.google.com/fileview?id=0B2AuUdpP-PGBNzdmOTBjMzMtZmEzOS00YzdlLTk3Y2MtMjUxNWY2MzU2ZWQ0&hl=en
:salute:
I'll have to try this when I have time.


DZ987
#81 24-03-2010, 01:34:18 AM
I am not sure this counts as Big Rigs modding, but today I decided to try putting some of the Big Rigs track content into an Unreal Tournament 2004 map. Now I can play Forgotten Road 1 on UT2004. It isn't complete; it doesn't have meshes or anything, but I think it look pretty awesome.



#82 24-03-2010, 14:48:20 PM
That's awesome! :texan:



scuzzyneighbour
#83 26-03-2010, 01:42:40 AM
I made a few more tweaks to it to make it more like the original. I even imported the skydome mesh and texture from Big Rigs for the skybox. You can see the gray void when you approach the edge, but unfortunately you can not go on it like in Big Rigs. It still doesn't have all the static meshes from Big Rigs, though. I am finding it to be a pain to get them to work properly.



ywoc
#84 26-03-2010, 10:31:44 AM
give this man infinite cool points already!!!!


#85 26-03-2010, 15:37:34 PM
This man is an American hero.



scuzzyneighbour
ZIGS_ARE_WINNER
#86 26-03-2010, 16:28:37 PM
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I have my reservations about him and I think you know why :unhappy:


#87 26-03-2010, 22:30:21 PM
I am actually getting somewhere with the static meshes. It doesn't look perfect, and I didn't take the time to place it properly yet, but here it the bridge in UT2004.

Now the big question is whether to allow static mesh collisions for proper gameplay or the disable the collisions for Big Rigs accuracy. And how long it will take to get all the static meshes imported and properly placed.



#88 27-03-2010, 16:54:42 PM
Looking at the coordinates for the meshes, I may not have to place all the meshes myself. They all seem to contain their position by their offset from the original. This could make it easier than I thought. I don't think I'll do that with the trees though. Having 259 separate but nearly identical static meshes is just not cool; using just one mesh and a terrain decoration layer makes much more sense. So far it the meshes haven't been exactly aligning properly, but, if I think I'd rather work on fixing this then placing each mesh individually.

does ut allow you to mess with the map's physics so you can travel up and down hills effortlessly like you can in brotrr?
I do have a certain amount of control of my levels physics. So far I haven't been able to get that Big Rigs effect, but I haven't yet spent much time on it.


#89 28-03-2010, 02:14:03 AM
Static mesh preview! Needs some scaling adjustments, but coming along great.



bjorno the hedgehog
#90 28-03-2010, 03:44:34 AM
quit camping, n00b



 cheers m8
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