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Messages - YOU'RE WINNER !
# 1
Ah, I see.The rest of it is mostly filled to the brim with awful "multimedia" games that were common of the time. If you have one for real, let me know if the laser even still works on it. I know they're notorious for failing. I wouldn't be surprised if they had really cheap, poo pooty capacitors in them that are dried out now as well and causing the console to power cycle and do all sorts of goofy poo poo.Markaate, have you turned lately? First you say Daikatana isn't very good, now this. The CD-i was a WINNER machine, and yes, the laser does work for me - it only works for those who are , Sure, the multimedia games may not be the best in the world, but I still appreciate the cheese factor and 1990s "essence" they embody. It's just the AVGN and other hacks decided to make reviews about how much they hated the CD-i, thus conning herds of mindless sheep into hating it as well and wishing ill on Dale DeSharone's grave because he made Zelda games that were *gasp* different from the norm.
Actually, I love Daikatana so much that I own a mirror of the development backup tape and I've been working on updating the source code since January to make it even more .
But, on a serious level about the CD-i. There are some funny multimedia games, especially on the Sega CD and 3DO. But, the CD-i really did have a slew of poo pooty edutainment titles. Some that are so bad you can't even laugh for the cheese factor.
Luck you though, if I had a working CD-i in my collection I'd probably be trying to scoop up every bargain lot on ebay to find some lulzy titles.
# 2
The rest of it is mostly filled to the brim with awful "multimedia" games that were common of the time. If you have one for real, let me know if the laser even still works on it. I know they're notorious for failing. I wouldn't be surprised if they had really cheap, poo pooty capacitors in them that are dried out now as well and causing the console to power cycle and do all sorts of goofy poo poo.Markaate, have you turned lately? First you say Daikatana isn't very good, now this. The CD-i was a WINNER machine, and yes, the laser does work for me - it only works for those who are . Sure, the multimedia games may not be the best in the world, but I still appreciate the cheese factor and 1990s "essence" they embody. It's just the AVGN and other hacks decided to make reviews about how much they hated the CD-i, thus conning herds of mindless sheep into hating it as well and wishing ill on Dale DeSharone's grave because he made Zelda games that were *gasp* different from the norm.
Believe it or not, but the CD-i made CD-based game development much easier than it was before, and it was one of the first machines of its time to produce high-quality music and graphics. Don't believe me? Take a listen to these dope beats:
# 3
Indeed.Question: Who the fetch would play SAWNIK GENERAYSHUNS and like it?
Answer: WOTR
LOL
# 4
Microsoft's conference: , Usher, Internet Explorer, Kinect.Why is "PS3 has no games" an option? That's a cliche.
And Lara Croft moaning like she's got an orgasm.
Well, it looks like Sony gonna win it again this year. Pee Ess Tripple.
# 5
We should have an official topic for taxi racer modding like brotrr does. I've been able to mod the game easy by just renaming files. Like changing car files so you can drive traffic cars, and modding textures. If you by chance have any mods, post them hereEJ once decided to mod Taxi Racer and made it so you could drive a Big Rig. I re-named the game's files with the ones from BROTRR and, viola:
Note that you can snap a picture in-game by pressing the "P" key. So far, I haven't been able to find a way to drive traffic cars (if you switch the files around with the traffic cars, the game crashes), but I have found a way to drive on the beach without hassle: go into the game's data folder and look for the "Border" file, then delete it. Start the game, drive out onto the green hills in the west, and go to the beach. However, I don't think it's possible to drive on the ocean, as your car bounces off it every time you try to.
# 6
Not only this, but there's a group of traitors to Russia on the site Absolute Games spreading lies about Stellar Stone and BROTRR:
I don't know what he's saying but it doesn't sound very
Grignr you should campaign for this man's arrest
http://www.ag.ru/reviews/big_rigs_over_the_road_racing
http://www.ag.ru/reviews/remington_big_buck_trophy_hunt
http://www.ag.ru/reviews/taxi_racer
# 7
Welp, I don't have much more to say other than Khalad was extremely .
# 8
moving picturesGood choice (although that album's from 1981 and not 2012).
# 9
Since WSW did a hilariously inaccurate review (here: http://www.yourewinner.com/index.php?topic=5493.0) of Midnight Race Club: Supercharged! a while back, I thought I might do this wonderful game justice by writing a much more accurate review.
GAMEPLAY
MRC:S! features not the Four ALMIGHTY RIGS, but a wide array of other vehicles, like the Buza, Swagon, and Angel Fury. Like the Four Rigs, all of these cars are highly accurate and true-to-life. The five tracks are the same lovely ones from BROTRR—Devil Passage 1, Devil Passage 2, Forgotten Road 1, Nightride, and Small Town Road. All of this just proves to me how much SS didn't want to mess with the AWARD-WINNING BROTRR formula and crafted a game that could serve as BROTRR's sequel.
Races are a bit different than the ones in BROTRR. The opponent moves, but at a much slower rate than in BROTRR. However, like in BROTRR, he stops before reaching the finish, so one can take their time and be WINNER in the end. Unfortunately, the RigPhysics have been tampered with a bit, but still remain highly realistic and breathtaking. After crossing the finish line, one gets not a "YOU'RE WINNER !" trophy, but a "YOU WIN !" trophy, likely to prevent WINNERness overload in newcoming players.
The gameplay, while not as great as BROTRR's, gets a 10/10.
STORY
The story in MRC continues where BROTRR left off, thrusting the player into a world liberated from the terror of Alex Navarro. Throughout the game, you will journey across the locales from BROTRR, trying to piece together what happened all those years ago.
Story also gets a 10/10.
GRAPHICS
The graphics, while not much different from those in BROTRR, still prove that you can't mess with success. The vehicles are all-original, and if your select "Random Race", you get a surprise guest appearance from one of the Four Rigs! Once again, I give the graphics a 10/10.
SOUND
Like the graphics, the sound in MRC is not different from that in BROTRR, but still WINNER. The Five Symphonies of Alex Burton still grace your ears if the CD is left in the drive, and the sound effects serve their purpose well. 10/10.
OVERALL
While not as WINNER as BROTRR, MRC:S! is still a beautiful work of art, and a worthy sequel to everyone's (except LOSERs) favorite trucking game.
/ 10
GAMEPLAY
MRC:S! features not the Four ALMIGHTY RIGS, but a wide array of other vehicles, like the Buza, Swagon, and Angel Fury. Like the Four Rigs, all of these cars are highly accurate and true-to-life. The five tracks are the same lovely ones from BROTRR—Devil Passage 1, Devil Passage 2, Forgotten Road 1, Nightride, and Small Town Road. All of this just proves to me how much SS didn't want to mess with the AWARD-WINNING BROTRR formula and crafted a game that could serve as BROTRR's sequel.
Races are a bit different than the ones in BROTRR. The opponent moves, but at a much slower rate than in BROTRR. However, like in BROTRR, he stops before reaching the finish, so one can take their time and be WINNER in the end. Unfortunately, the RigPhysics have been tampered with a bit, but still remain highly realistic and breathtaking. After crossing the finish line, one gets not a "YOU'RE WINNER !" trophy, but a "YOU WIN !" trophy, likely to prevent WINNERness overload in newcoming players.
The gameplay, while not as great as BROTRR's, gets a 10/10.
STORY
The story in MRC continues where BROTRR left off, thrusting the player into a world liberated from the terror of Alex Navarro. Throughout the game, you will journey across the locales from BROTRR, trying to piece together what happened all those years ago.
Story also gets a 10/10.
GRAPHICS
The graphics, while not much different from those in BROTRR, still prove that you can't mess with success. The vehicles are all-original, and if your select "Random Race", you get a surprise guest appearance from one of the Four Rigs! Once again, I give the graphics a 10/10.
SOUND
Like the graphics, the sound in MRC is not different from that in BROTRR, but still WINNER. The Five Symphonies of Alex Burton still grace your ears if the CD is left in the drive, and the sound effects serve their purpose well. 10/10.
OVERALL
While not as WINNER as BROTRR, MRC:S! is still a beautiful work of art, and a worthy sequel to everyone's (except LOSERs) favorite trucking game.
/ 10
# 10
post
# 11
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# 12
Three versions? I don't know man, that sounds like actual work. Right now I'm just working on this for fun until I get a decent job offer. I'll keep it in mind, though., Nameless. I wouldn't be surprised if you were one of Lord Stell's top programmers!
# 13
Just thought I would give you guys an update. The intro is done and a lot of the gameplay and core-battle system is done for the first island. There will be a demo in the coming weeks--possibly even sooner. I tell you what, nothing makes you feel more alive than painstakingly editing a set of Goatse pics for hours on end and then implementing them into a "game." When I released its spiritual prequel (Goatse the Masquerade: Redemption), I felt like I was traversing new ground--the Max Hardcore and/or the Jay Stile of the RPG Maker community, so to speak. No one admitted to playing my games, but a lot of them did in secret. This was back when Goatse was still pretty new (circa 2001) and he was like WTC jokes. Many didn't want to be reminded of it much less joke about it. Even the SFA wanted me to tone it down when my Goatse material and fist jokes started to dominate that game. Many called me disturbed (and still do), but what's worse--making the product or willingly consuming it? To me, the absurdity and shock value of the game itself is comedy.
Personally, I'd make three "versions" of SFRPG2 - the "Ultimate Goatass" version, the "Fist/Goatass" version (which combines the Black Fist and Goatass jokes), and the "Ultimate Fist" version (which has only Black Fist jokes and no Goatass). That way, the former SFA members and Goatass worshipers alike would be happy with your game.
# 14
Despite Variaz's doomsaying (from at least 4 years ago), we still talk about BROTRR and the site is still mainly about BROTRR, even if we don't talk about it 24/7.ZIGS locked the topic so I couldn't quote it directly:
What is that quote from? I can't seem to find it on here.
http://www.yourewinner.com/index.php?topic=1550.0
And nah, I won't create another BROTRR forum because it wouldn't compare to the almighty YW, not to mention very few would visit it. YW is still despite its flaws. And plus, you guys are too WINNER a community for me to abandon.
# 15
Prepare for WINNERness overload...