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Messages - the_pouar
 
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# 1
SuperTuxKart? Does it involve Linux or are the trucks dressed up in suits for a cotillion?
It stars the Linux mascot
# 2
I wonder why no one has made a BROTRR mod of SuperTuxKart, although it's not like there are many mods for that game availalble
# 3
Heh, Ubisoft can't even program Tetris right, I wonder if their void causes the game to lag too.
http://our-game-magazine.com/2014/12/ubisofts-ps4-tetris-has-usual-ubi-brand-problems.html
# 4
I had my site setup on a friend's crappy NAS since I didn't have my own server yet. One of the disk failed in his RAID 5 setup, but he didn't finish the backup settings making it about as effective as RAID 0. fortunately I had some of the downloads on another system so my Big Rigs installer wasn't lost. The Sims 2 content and screenshots were though. Also I finished setting up my new site and my own server running CentOS so this will most likely not happen again. At least you can enjoy the humorous 404 pages I made where the screenshots used to be.

Side note: My site isn't 100% finished as there are some things I would like to do, but it is finished enough for "production".
# 5
New installer can be found here.

http://thepouar.dnsdojo.com/Pouar/files/cloud/BigRigs.exe
mirror

If you like the old one better you can still get it here

http://thepouar.dnsdojo.com/Pouar/bigrigs.exe
mirror

You probably won't need the new one if you already have it installed from the old one. Although the two are able to be installed side by side. I couldn't get the splash screen and background to work in my Windows 7 VM, worked fine in Wine though.

some info about the installer that's not really need to run it but may or may not be interesting:
SPOILER (hover here to read)
Windows Installer always uses msi "databases" (or msi files) for installation. the exe based installers that "integrate" with Windows Installer are simple wrappers for the msi databases, the msi databases themselves are either stored externally or are embedded in the exe file itself and are extracted, in this case it's the latter. I used NSIS (Nullsoft Scriptable Install System) to create the wrapper and WiX (Windows Installer XML) to create the msi database itself. In NSIS I didn't use the Registry or an external command for installing the program or detecting whether the program is installed, instead I used the Windows Installer API. Microsoft published documentation for it  here. The only problem I had with their documentation is I could only find the name of some of the constants I needed to use, but not the value, which is a problem since those constants aren't defined in NSIS. Fortunately I didn't have to reverse engineer anything to figure them out since the Wine devs already did this for Wine's implementation of Windows Installer, I just had to open up the source code of Wine's Implementation of Windows Installer and got the information from that. Although I could probably get the same information from the Windows SDK but I didn't want to bother downloading it since the headers in Wine are the same as the headers included in the Windows SDK, compatibility and functionality wise. NSIS can call external dlls using the System Plugin which was how I was able to use the Windows Install API with NSIS. The buttons that asks whether you want to repair, remove, add/remove features that a lot of Windows Installer programs have, I used the Windows Installer API to detect whether the program is already installed so it knows whether to show these buttons show up or not. To get the buttons to show up I used nsDialogs information about nsDialogs can be found here.
# 6
IMO the installer is fine the way it is. Most of us have Big Rigs installed already and won't have to reinstall it for a very long time. Your time would be better spent working on Big Rigs Online.
probably, although I lost the source to the old installer and wanted to include it in the new one. I've also learned a lot about NSIS and WiX in recent years and wanted to include that in them. I don't know much about 3d graphics programming, but I want to learn eventually. If you need an installer for Big Rigs Online, I could do that. I can also create packages for Fedora, Mint, and Arch as well. Do you know where the source code for the game is hosted?
# 7
The reason I'm asking is I want to know if anyone would be interested so I know whether to finish it or not.
# 8

fooling around in GIMP, I'm redoing the installer with a new icon and window and integrating it with Windows Installer, Being done in NSIS and WiX. And I was going to use something like this as the fullscreen background, what do you think?

by the way, the new icon for the installer looks like this, Mesh was taken from the Sims 2 mod I made a while back and imported into Blender, Glad SimPe works in Wine. Too bad The Sims 2 doesn't. The CD image was taken from the Oxygen icon theme in KDE Plasma Desktop
# 9
Why not just use Linux?
this is mainly for people who don't switch, not sure why they wouldn't, but these programs are a great option
# 10
here is a few programs you might not have heard of that add some Linux like functionality to Windows

CygWin - A Linux like envoronment for Windows, lets you compile a ton of Linux programs on Windows for Windows, even comes with it's own implementation of the X Windowing System

MinGW and MSYS - A compiler and a lightweight fork of CygWIn, MSYS isn't as full featured as CygWin, but doesn't take up so much disk space

Npackd - A package manager for Windows, the best package manager for Windows I could find, supports a ton of packages but isn't as good or supports as much packages as most Linux package managers

coLinux - a port of the Linux kernel that runs as a user process in Windows natively allowing you to run an entire Linux distro inside Windows, so far it uses the old 2.6.x branch of the Linux kernel, so it isn't as full featured and might not run all Linux software
# 11
Does it have copy-and-paste?
not yet, though it might in a future release. I do expect more features to come for Android
# 12
seriously, the new version of firefox for android is way faster than it used to be, and has had a gui redesign. you got to try it.
# 13
Step 1. Make an animated GIF.
Step 2. Upload it to your website.
Step 3. Change the file extenson on the URL to .PNG

Animated PNGs in all web browsers!
actually web browsers don't determine the file type from the file extension, .they determinite from the file's header (aka the first few bytes of a file)
# 14
What about Paint.NET and the APNG plug-in?

P.S. Only Firefox and poo pooty Opera can support :stamp: APNG.
The command line tools seem to support better compression and flexibility. advpng uses 7-Zip's implementation of the deflate algorithm which has a much higher compression ratio than most deflate encoders. pngout benchmarks through various configurations to find the best compression method before applying it. Using this along with apngasm can create a highly compressed apng file. The apng plugin didn't achieve this good of compression. Also there's a plugin for Google Chrome/Chromium that adds apng support. you can also use the command line tools along with your image editor. usually after I'm done creating or modifying an image GIMP, run the png through either pngout or advpng to recompress it to a much smaller size.
# 15
I found some comandline utilities for creating and optimizing apng files: apngasm, and apngdis, apngopt, and gif2apng
apngasm creates animated png files from separate png files. apngdis extracts pngs from animated pngs to separate png files. apngopt recompresses animated png files to a much smaller size. gif2apng converts animated gif files to animated png files. you can use apngdis to extract the images to seperate png files, then edit them then use apngasm to put them back together. and since apngdis and apngasm doesn't alter the existing format of the existing frames when taking the apng files apart or putting them back together, you can use them along with a png compressor/optimizer that only compresses/optimizes non animated pngs (such as advpng which is part of AdvanceCOMP) to compress/optimize the frames individually before putting them back together with apngasm. these tools will really help when creating, editing,  and/or optimizing animated png files.
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