can you play as the rigs/can they join your party?
I actually didn't enjoy writing that game because I was forced to have Shaq speak in Ebonics for lore and continuity reasons. Since it was a sequel to a troll game I made in 2002, I had to include a lot of silly poo poo even though I tried to "evolve" the story into something more serious mid-way through. The horrendous lag innate to RPG Maker XP games coupled with the contrived fist jokes during the first 40 minutes of the game ruined it, IMO. Anyway, I started making Big Rigs RPG in Unity but with my work schedule (hard physical labor 12 hours a day/5 days a week), it would probably take me 20 years to complete it. I have since decided to switch to Engine 001 which is perfect for a one man army. It has its own built in scripting language geared toward non-programmers like me and is rather easy to pick up. I'm making some real progress on the game now and I will absolutely complete this. I'm having too much fun making it not to. The tone of this game will be a lot different than my previous games. Outside of the premise itself, the game takes itself dead-pan seriously. I should have some screenshots (and even a video of the battle system) done by this weekend. By then, I'll probably create a new thread for it.Anyway, I'm going to post some of the background story I came up with for Big Rigs Forever:Big Rigs Forever/RPGGenre: Sci-Fi themed Action-RPGPremise / Story: Many millennia ago, there was an all encompassing empire known as the Rigists on the far flung planet of Russia. Their spiritual leader and demigod, Lord Stell, was a benevolent leader who bestowed the denizens of Rigaria with technology comparable to many of the creature comforts we enjoy today. His Magna Opus was of course the four great rigs— astounding sentient machines that stood guard over Rigaria like gigantic, lumbering golems. However, there was a small minority of Rigists that were innately blessed with the ability to use psionics. Unfortunately, due to WINNERness overload, those who possessed this ability were unable to operate anything powered by electricity. It would simply short circuit when the possessor drew too close. As a result, they were relegated to small, slummy sections of Rigaria without electricity or running water. Trash and waste littered the streets of those miserable ghettos which incited dissent among the occupants. Over time, dissent turned into outright rage toward Lord Stell and the rest of Rigaria. This ultimately culminated in a civil war with the psionic warriors crushing Lord Stell and his glorious rigs. Those who followed him were driven into hiding and the Psionic Rigists became the preeminent power on Rigaria. Several generations have passed since that fateful day and Lord Stell himself has been forgotten. Without technology, Rigaria stagnated from a technological standpoint and even the Rigs themselves have been dismantled. However, there are a very select few who are known as *The Rigborn.* These powerful individuals are both blessed with psionics and can utilize advanced technology. Sergey Titov, the head of the town-guardsmen, is himself a Rigborn. However, he only later discovers this when he uncovers an ancient piece of technology known as the “AK-47.” As others discover his “condition” he becomes a marked man and is forced to flee Rigaria. Having been forsaken by his people, Sergey seeks refuge within *The Forbidden Zone* -- an unforgiving and desolate mountain range that is greatly feared. No one has ever been known to return from the peak of the mountain alive. Feeling dejected and suicidal, Sergey climbs the mountain with the intention of flinging himself off of a cliff until a deity thought long dead intervenes…
Your description reminded me of Second Sight.
Heh, I never claimed to be talented
Quote from: Nameless on 03-11-2012, 00:59:28 AMI actually didn't enjoy writing that game because I was forced to have Shaq speak in Ebonics for lore and continuity reasons. Since it was a sequel to a troll game I made in 2002, I had to include a lot of silly poo poo even though I tried to "evolve" the story into something more serious mid-way through. The horrendous lag innate to RPG Maker XP games coupled with the contrived fist jokes during the first 40 minutes of the game ruined it, IMO. Anyway, I started making Big Rigs RPG in Unity but with my work schedule (hard physical labor 12 hours a day/5 days a week), it would probably take me 20 years to complete it. I have since decided to switch to Engine 001 which is perfect for a one man army. It has its own built in scripting language geared toward non-programmers like me and is rather easy to pick up. I'm making some real progress on the game now and I will absolutely complete this. I'm having too much fun making it not to. The tone of this game will be a lot different than my previous games. Outside of the premise itself, the game takes itself dead-pan seriously. I should have some screenshots (and even a video of the battle system) done by this weekend. By then, I'll probably create a new thread for it.Anyway, I'm going to post some of the background story I came up with for Big Rigs Forever:Big Rigs Forever/RPGGenre: Sci-Fi themed Action-RPGPremise / Story: Many millennia ago, there was an all encompassing empire known as the Rigists on the far flung planet of Russia. Their spiritual leader and demigod, Lord Stell, was a benevolent leader who bestowed the denizens of Rigaria with technology comparable to many of the creature comforts we enjoy today. His Magna Opus was of course the four great rigs— astounding sentient machines that stood guard over Rigaria like gigantic, lumbering golems. However, there was a small minority of Rigists that were innately blessed with the ability to use psionics. Unfortunately, due to WINNERness overload, those who possessed this ability were unable to operate anything powered by electricity. It would simply short circuit when the possessor drew too close. As a result, they were relegated to small, slummy sections of Rigaria without electricity or running water. Trash and waste littered the streets of those miserable ghettos which incited dissent among the occupants. Over time, dissent turned into outright rage toward Lord Stell and the rest of Rigaria. This ultimately culminated in a civil war with the psionic warriors crushing Lord Stell and his glorious rigs. Those who followed him were driven into hiding and the Psionic Rigists became the preeminent power on Rigaria. Several generations have passed since that fateful day and Lord Stell himself has been forgotten. Without technology, Rigaria stagnated from a technological standpoint and even the Rigs themselves have been dismantled. However, there are a very select few who are known as *The Rigborn.* These powerful individuals are both blessed with psionics and can utilize advanced technology. Sergey Titov, the head of the town-guardsmen, is himself a Rigborn. However, he only later discovers this when he uncovers an ancient piece of technology known as the “AK-47.” As others discover his “condition” he becomes a marked man and is forced to flee Rigaria. Having been forsaken by his people, Sergey seeks refuge within *The Forbidden Zone* -- an unforgiving and desolate mountain range that is greatly feared. No one has ever been known to return from the peak of the mountain alive. Feeling dejected and suicidal, Sergey climbs the mountain with the intention of flinging himself off of a cliff until a deity thought long dead intervenes… I laughed, I cried, it became a part of me.Simply
Quote from: Nameless on 04-11-2012, 12:31:46 PMHeh, I never claimed to be talentedwell, but i was talking about what thunder suggested, by which i mean he was suggesting poo pooty tools for poo pooty jobs and someone who could make the game he described would clearly not use them, and instead something much better and possibly even made from scratch
thunder i could probably make a game better than dark survival 2 in 5 minutes if i really wanted to and really triedwith that said i have no will to do it because unicorn you