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It'd be cool if someone made Big Rigs online
 
X23
#46 31-12-2007, 21:27:41 PM
I map for source, so maybe I could give the map editor for this a try.


x33
#47 31-12-2007, 21:28:09 PM
I map for source, so maybe I could give the map editor for this a try.

Please join our discussion at #bigrigsonline





BRN
#48 31-12-2007, 21:32:05 PM
I could try to make a map. Dunno how well that would work out though.


:D
Cirus
#49 31-12-2007, 21:33:23 PM
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bjorno does some 3d modeling, I'm sure he could be of assistance.


cirus_
#50 01-01-2008, 13:48:31 PM
Quote
I could try to make a map. Dunno how well that would work out though.
Go ahead, give it a shot, it is really quite easy! If you are serious about mapping, you should read the Editing manual (Small) in your docs folder: C:\Program Files\Sauerbraten\.

Quote
bjorno does some 3d modeling, I'm sure he could be of assistance.
Does he have an account here? If not, I can contact him through IRC(...) :)

Quote
I can do some 3D modelling but I'm only good with the tool Wings 3D. It can export into .3ds and .obj formats if you can make something of those.
Wings3D is great, but more for natural stuff. If you like, you can try to make a truck, or you could make some natural scenery.



TO DO:

1. Grey void (Possible, working on it)
2. Infinite Reverse speed (Possible, low priority as of yet)
3. Checkpoints (Possible, thinking of possibilities, if anyone wants to read the docs and check out Cubescript, I am sure it could be done through there with ingame triggers.)
4. Enemy AI (The game already has AI, but as of now, it is made for fighting, it will basically folow you around, which would be good, but it will probably be strafing and such. I can ask around the sauerbraten community to see what is possible with the current AI.)
5. BROTRR like physics (Possible, done by someone previously. They did the same thing we are doing. Switching the playermodel with a truck, and increasing the speed, notice, you stick to the ground unless you jump, which there will be none of ni BROTRR online)
6. Drive through objects. (Modellers, you don't have to do anything special with a bounding box for this, I can specifiy the collision through a CFG.


A pretty high-but not top- priority would be reverse engineering the model format.


Cirus
#51 01-01-2008, 14:02:39 PM
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He has an account here and I assume he'll be checking this thread fairly often.


cirus_
#52 01-01-2008, 19:51:18 PM
Possible name.


Big Rigs: Over the Interwebs racing

 :belair:





#53 01-01-2008, 22:01:15 PM
I have modeling experience with 3DS Max and am fully capable of making models for anything from static meshes to the actual rigs themselves (I have not done any animation though, but does BROTTR need it :P)  As for UV mapping, I haven't done too much of it and would have to consult some reference material but with time I think I can get much better at it.

Possible name.


Big Rigs: Over the Interwebs racing

 :belair:

Big Rigs: WINNERnet Edition!


THE KILLER JAPANESE SEIZURE ROBOTS!!!
#54 01-01-2008, 22:02:19 PM
or we could just call it Big Rigs: Over the Road Racing
i mean that's a good name and all


#55 01-01-2008, 22:07:03 PM
or we could just call it Big Rigs: Over the Road Racing
i mean that's a good name and all

But then it would be confused with the original. This is not the original.

Oh and driver1  :stamp: :stamp: :stamp: :stamp: :stamp: :stamp: :stamp: :stamp:


Please contact conorkirk





awesome
#56 02-01-2008, 00:38:57 AM
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 :belair:






 
awesome
#57 02-01-2008, 00:40:47 AM
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oh also i'll make some more once I get the official name :v






 
#58 02-01-2008, 02:05:51 AM
I have modeling experience with 3DS Max and am fully capable of making models for anything from static meshes to the actual rigs themselves (I have not done any animation though, but does BROTTR need it :P)  As for UV mapping, I haven't done too much of it and would have to consult some reference material but with time I think I can get much better at it.

Possible name.


Big Rigs: Over the Interwebs racing

 :belair:

Big Rigs: WINNERnet Edition!

Big Rigs: Over the WINNERnet Racing!





Gamefreak
#59 02-01-2008, 02:11:44 AM
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Big Rigs: Over the road racing!


#60 02-01-2008, 02:54:45 AM
or truck racer until we find out who rightfully owns the big rigs name. And trust me, we better keep it safe.


Driver1: will you make a truck model? You can make it in max, but I will need to figure out how to get it into md3 format :) keep in mind, there will be unwrapping involved ;) there are two files for a model: tris.md3 and skin.jpg :D


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