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Messages - Driver1
# 16
[07:12] <Driver1> Ok, I am bored Tasebot
[07:12] <Tasebot> ok, here
[07:12] <Driver1> Here what???
[07:12] <Tasebot> ultimate civil rights for sale come here :(
[07:12] <Driver1> Oh I should stop by and pick up a few
[07:13] <Driver1> How much a piece? I have 3 dollars
[07:13] <Tasebot> the answer was: two hundred dollars
[07:13] <Driver1> Oh, can I haggle with you down to a dollar?
[07:13] <Tasebot> oh, damn
[07:13] <Driver1> Damn indeed, give me my civil rights now!
[07:12] <Tasebot> ok, here
[07:12] <Driver1> Here what???
[07:12] <Tasebot> ultimate civil rights for sale come here :(
[07:12] <Driver1> Oh I should stop by and pick up a few
[07:13] <Driver1> How much a piece? I have 3 dollars
[07:13] <Tasebot> the answer was: two hundred dollars
[07:13] <Driver1> Oh, can I haggle with you down to a dollar?
[07:13] <Tasebot> oh, damn
[07:13] <Driver1> Damn indeed, give me my civil rights now!
# 17
Karin, YOU'RE WINNER!!! This brought back so many memories. I remember having the shareware version of Spiderman Cartoon Maker, since I wasn't old enought to order the full game, and I played on that thing for hours. I would always make the characters dance and put "asplosions" everywhere for no reason. Good times.....
# 18
# 19
The hardest game ever? MUSHIHIMESAMA for the PS2. No contest:
Mushihimesama (Ultra Mode Final Stage):
http://video.google.com/videoplay?docid=-8248909359444566247
or its sequel, Mushihimesama Futari (Ultra Mode Final Stage):
Old-school bullet hell shooters still outrank any other genre in sheer difficulty. It's just pure insanity!
Mushihimesama (Ultra Mode Final Stage):
http://video.google.com/videoplay?docid=-8248909359444566247
or its sequel, Mushihimesama Futari (Ultra Mode Final Stage):
Old-school bullet hell shooters still outrank any other genre in sheer difficulty. It's just pure insanity!
# 20
I could not have said it better myself conorkirk. The project's status is exactly + !
Seriously though, conorkirk and I have established contact outside the forums and are discussing pre-development mumbo jumbo. The project is going to be a slow start but we will hopefully pick up momentum sometime soon... unfortunately we cannot devote 99.99% of our time to the project and have normal "lives" outside of here :P
The map editor looks very different from anything I've used in the past but I am reading up on it and willing to learn it. As for the modeling in Max, I have a very primitive low-poly Big Rig that I plan to flesh out and add detail to soon, but in the meantime here's a look at it (at least it's something!):
Seriously though, conorkirk and I have established contact outside the forums and are discussing pre-development mumbo jumbo. The project is going to be a slow start but we will hopefully pick up momentum sometime soon... unfortunately we cannot devote 99.99% of our time to the project and have normal "lives" outside of here :P
The map editor looks very different from anything I've used in the past but I am reading up on it and willing to learn it. As for the modeling in Max, I have a very primitive low-poly Big Rig that I plan to flesh out and add detail to soon, but in the meantime here's a look at it (at least it's something!):
# 21
Get off to this:
MEGA
MEGA
# 22
69. lol... 69!
# 23
He clearly has a 7.1 sound setup so that he can feel the amazing BASS that BROTRR has.
Of course, how could I be so blind (or deaf...?)! But surely pumping BASS of that magnitude is so full of WINNER that his speakers would 'asplode.
# 24
What a discovery! However he does lose some points for not wearing his headphones to experience the revolutionary sound that BROTTR has.
I just discovered something too... EJ, the WINNER Atari E.T. in your sig has a pen15!
I just discovered something too... EJ, the WINNER Atari E.T. in your sig has a pen15!
# 25
It appears to me, depending on the SCO file of each individual Big Rig, that the models are low poly (faces), around 1000-1500ish. I will make a model as close to these specs as possible in accordance to "Keepin' it WINNER." I also discovered the UV Maps for each rig (512x512 BMPs) within the Data file, and so I believe I will begin by modeling my favorite rig, MEGAONE... but this time with a trailer! I will try to start this week, for I am too busy enjoying what little break I have left and working on next semester's project for college.
On a side note, there appears to be a lot of residual files pertaining to other playable Big Rigs (such as the ones discussed in the Mod topic) but some of them are very... interesting. Apparently Sunrise W12 has a driver named Durik and the motorcycles (Midnight Club Racer Supercharged! perhaps?) have faces, too:
We are tapping into the pure that makes BROTTR here... must be careful not to delve too far for fear of 'asplodin.
On a side note, there appears to be a lot of residual files pertaining to other playable Big Rigs (such as the ones discussed in the Mod topic) but some of them are very... interesting. Apparently Sunrise W12 has a driver named Durik and the motorcycles (Midnight Club Racer Supercharged! perhaps?) have faces, too:
We are tapping into the pure that makes BROTTR here... must be careful not to delve too far for fear of 'asplodin.
# 26
I'll keep it low poly to start, conorkirk. And, instead of flooding the forums just send me PMs (check your inbox btw) or we can e-mail eachother as well. Anyone with ideas or contributions to the project are encouraged to contact everyone involved in this project. Feel free to e-mail me as well; that is my REAL address in my profile... fyi.
# 27
LOL. Monkey Butt-Sex!
# 28
I concur... I like how it took you 5 years despite the fact that BROTTR was released in less time than that :P
(By the way, Portal would be a much better puzzle FPS with Big Rigs)
# 29
Driver1: will you make a truck model? You can make it in max, but I will need to figure out how to get it into md3 format :) keep in mind, there will be unwrapping involved ;) there are two files for a model: tris.md3 and skin.jpg :D
Can do, and will get started asap! Any polygon count threshold I should worry about? I mean, I could use just standard primitives for ultimate WINNERness, but I'd like to try a "real" model first :P. I'm good at working to a budget in poly count. And by what I mean, here are 2 examples of my work:
The "Professional" way (1500 Poly Female Model)
or the "WINNER" way (Craptastic Robot-Thingy)
That typo made my day, lol... animatino ftw!
animatino BROTTR
# 30
Offroad Extreme! Special Edition
http://wii.ign.com/articles/840/840524p1.html
(I know I posted this game earlier in the Other Winner Games post, but I believe it deserves its own post!)
http://wii.ign.com/articles/840/840524p1.html
(I know I posted this game earlier in the Other Winner Games post, but I believe it deserves its own post!)