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Messages - Driver1
 
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# 16
[07:12] <Driver1> Ok, I am bored Tasebot
[07:12] <Tasebot> ok, here
[07:12] <Driver1> Here what???
[07:12] <Tasebot> ultimate civil rights for sale come here :(
[07:12] <Driver1> Oh I should stop by and pick up a few
[07:13] <Driver1> How much a piece? I have 3 dollars
[07:13] <Tasebot> the answer was: two hundred dollars
[07:13] <Driver1> Oh, can I haggle with you down to a dollar?
[07:13] <Tasebot> oh, damn
[07:13] <Driver1> Damn indeed, give me my civil rights now!
 :stamp:
# 17
Gaming / Re: Remember this "game?"
04-01-2008, 08:28:42 AM
Karin, YOU'RE WINNER!!!  This brought back so many memories.  I remember having the shareware version of Spiderman Cartoon Maker, since I wasn't old enought to order the full game, and I played on that thing for hours.  I would always make the characters dance and put "asplosions" everywhere for no reason.  Good times.....
 :stamp:
# 18
# 19
Gaming / Re: The hardest game ever
03-01-2008, 07:02:46 AM
The hardest game ever?  MUSHIHIMESAMA for the PS2.  No contest:

Mushihimesama (Ultra Mode Final Stage):

http://video.google.com/videoplay?docid=-8248909359444566247

or its sequel, Mushihimesama Futari (Ultra Mode Final Stage):



Old-school bullet hell shooters still outrank any other genre in sheer difficulty.  It's just pure insanity!  :bidoof:
# 20
I could not have said it better myself conorkirk.  The project's status is exactly  :belair::stamp:!

Seriously though, conorkirk and I have established contact outside the forums and are discussing pre-development mumbo jumbo.  The project is going to be a slow start but we will hopefully pick up momentum sometime soon... unfortunately we cannot devote 99.99% of our time to the project and have normal "lives" outside of here :P

The map editor looks very different from anything I've used in the past but I am reading up on it and willing to learn it.  As for the modeling in Max, I have a very primitive low-poly Big Rig that I plan to flesh out and add detail to soon, but in the meantime here's a look at it (at least it's something!):

  :stamp:
# 21
Get off to this:



MEGA :stamp:
# 22
BROTRR Discussion / Re: Why we love BROTRR
02-01-2008, 22:20:01 PM
69. lol... 69!  :stamp:
# 23
He clearly has a 7.1 sound setup so that he can feel the amazing BASS that BROTRR has.

Of course, how could I be so blind (or deaf...?)!  But surely pumping BASS of that magnitude is so full of WINNER that his speakers would 'asplode.
# 24
What a discovery!  However he does lose some points for not wearing his headphones to experience the revolutionary sound that BROTTR has.

I just discovered something too... EJ, the WINNER Atari E.T. in your sig has a pen15!  :stamp:
# 25
It appears to me, depending on the SCO file of each individual Big Rig, that the models are low poly (faces), around 1000-1500ish.  I will make a model as close to these specs as possible in accordance to "Keepin' it WINNER."  I also discovered the UV Maps for each rig (512x512 BMPs) within the Data file, and so I believe I will begin by modeling my favorite rig, MEGAONE... but this time with a trailer!  I will try to start this week, for I am too busy enjoying what little break I have left and working on next semester's project for college.

On a side note, there appears to be a lot of residual files pertaining to other playable Big Rigs (such as the ones discussed in the Mod topic) but some of them are very... interesting.  Apparently Sunrise W12 has a driver named Durik and the motorcycles (Midnight Club Racer Supercharged! perhaps?) have faces, too:

  :stamp:

   :stamp:

We are tapping into the pure  :stamp: that makes BROTTR here... must be careful not to delve too far for fear of 'asplodin.
# 26
I'll keep it low poly to start, conorkirk.  And, instead of flooding the forums just send me PMs (check your inbox btw) or we can e-mail eachother as well.  Anyone with ideas or contributions to the project are encouraged to contact everyone involved in this project.  Feel free to e-mail me as well; that is my REAL address in my profile... fyi.
# 27


LOL.  Monkey Butt-Sex!  :stamp:
# 28
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I concur... I like how it took you 5 years despite the fact that BROTTR was released in less time than that :P

(By the way, Portal would be a much better puzzle FPS with Big Rigs)
# 29
Driver1: will you make a truck model? You can make it in max, but I will need to figure out how to get it into md3 format :) keep in mind, there will be unwrapping involved ;) there are two files for a model: tris.md3 and skin.jpg :D

Can do, and will get started asap!  Any polygon count threshold I should worry about?  I mean, I could use just standard primitives for ultimate WINNERness, but I'd like to try a "real" model first :P.  I'm good at working to a budget in poly count.  And by what I mean, here are 2 examples of my work:

The "Professional" way (1500 Poly Female Model)

  :stamp:

or the "WINNER" way (Craptastic Robot-Thingy)

  :loser:


animatino BROTTR
That typo made my day, lol... animatino ftw!
# 30
Gaming / The most WINNER Wii game to date?
01-01-2008, 22:48:20 PM
Offroad Extreme! Special Edition

http://wii.ign.com/articles/840/840524p1.html


(I know I posted this game earlier in the Other Winner Games post, but I believe it deserves its own post!)
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