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Messages - Thunder
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# 1
Gaming / Old man dick catcher
04-08-2013, 06:11:53 AM
The sprite rotation routine I use doesn't rescale, and the game loads in regular PNG images, so it is very easy to replace the fish with objects of all shapes and sizes. Changing one graphic does not make it an entirely different game. Furthermore, I see that you have not made any progress in the way of compiling it correctly for your OS so that you can take advantage of fullscreen mode.
# 2
fetch, I thought it was from porno shoot
# 3
frick whoever turd rated my post. You're either American or you're poo poo.
# 4
thats like infinity money

Only because you don't know how to use a decimal point. :usa:
# 5

How much is that in REAL money? :twisted:

jp, jp

When I convert it from meters to feet, I get $87.38188976377953.
# 6
Gaming / WINNER: Ride to Hell game
03-08-2013, 18:47:01 PM
I'm going to assume that libc will be statically linked in the program so that you won't get the same threading error the next time you run on the Pi.

Regarding GLES, I don't think Rob implemented that fully yet.
# 7
Gaming / WINNER: Ride to Hell game
03-08-2013, 18:28:04 PM
I gave up on the GL version last night, it is too dependent on freeglut which doesn't support the Pi.
I will try the SDL version again today, maybe on a different distro.

People have gotten QB64 SDL working on the Pi in the past so I know it's possible.

I am curious as to what exactly about the Pi FreeGLUT can't handle. Wouldn't it just set up a Mesa window through the OS? Anyways, I assume that you are currently hard at work on this compilation project. I don't think you'll need a different distro. Just my opinion.
# 8
Gaming / WINNER: Ride to Hell game
03-08-2013, 14:36:21 PM
Version 0.980 includes LGPL-licensed libraries static-linked in the executable, so you would only (legally) be able to release the games on something like the Pi store if you open-sourced them to everyone, which I would really not appreciate. Version 0.954 works just fine on Linux for me and many other people. Does the QB64_NOT_X86 flag exist in 0.954?
# 9
Gaming / WINNER: Ride to Hell game
03-08-2013, 05:27:57 AM
yeah GL version wouldn't compile for me

SDL version should be more portable I think

Yep, let's hope. Well, it's past my bedtime. I will check back in 10-11 hours.
# 10
Gaming / WINNER: Ride to Hell game
03-08-2013, 05:22:53 AM
You deleted your post. To confirm what you were saying, the new GL version is a work in progress and hardly works at all. I would definitely go with the older version.
# 11
Social/Off-Topic / u guys scared diceman away
03-08-2013, 05:19:33 AM
fetch feminists
# 12
Gaming / WINNER: Ride to Hell game
03-08-2013, 05:16:33 AM
Yeah I will compile 32-Bit binaries

I am trying to compile QB64 on the Pi right now this may take a while...

Version 0.980 0.954 I hope.
# 13
Gaming / WINNER: Ride to Hell game
03-08-2013, 05:10:44 AM
ok thx steev

Also, can you compile them in 32-bit mode with command-line switches? Something to do with GCC or something, I don't know. Have you tested on the Pi?
# 14
Gaming / WINNER: Ride to Hell game
03-08-2013, 04:46:00 AM
I said it in IRC but I'll say it here too

The screenshots don't do this game justice
The beautiful animations really bring the old man to life!!

I had a big smile on my face just like the old man while playing this game


OK cool. And? And?
# 15
Gaming / WINNER: Ride to Hell game
03-08-2013, 04:44:28 AM
Did the other games compile OK? Can you go fullscreen? Can you explain this quote from chat: "i'm going to put the game on the pi store and tell everyone my 5 y o son made it :twisted:"
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