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Messages - AI-Sim
 
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# 1021
Gaming / Re: E.T. Online
17-08-2007, 03:51:56 AM
I'm doing it! It takes time to search through several 1000 lines of code.
# 1022
Gaming / Re: E.T. Online
17-08-2007, 03:35:15 AM
Alright, this is what I have to fix...
all the [][][] are broken NPCs

At least I just fixed the diagonal movement problem.
# 1023
Gaming / Re: JFK Reloaded!
17-08-2007, 02:56:07 AM
I've been playing it for the last hour. I've done pretty much everything.. But it was fun while it lasted!
# 1024
Gaming / JFK Reloaded!
17-08-2007, 02:53:29 AM
Since I'm too lazy to repost everything, I'll get copy the link. http://forums.somethingawful.com/showthread.php?threadid=2585298
# 1025
Gaming / Re: E.T. Online
17-08-2007, 02:50:18 AM
...I got caught up playing JFK Reloaded. I'll get back to work on it!
# 1026
The characters make more sense over time if you watch all of the CUBEs.
# 1027
The first CUBE and CUBE Zero are  :stamp:.. HyperCUBE is  :loser:
The movie that started the idea for CUBE was The Cube.. It's ok.

Overall, my day was  :bidoof: :bidoof: :bidoof: :bidoof: Bidoofs out of five.
# 1028
BROTRR Discussion / Re: Say YOU'RE WINNER!
08-08-2007, 06:56:09 AM
YOU'RE  :stamp:
# 1029
CFTPA. The guy dropped out of film school to record music on answering machines! And he uses a keyboard!
# 1030
More then you know.
# 1031
I found a Double Dragon sprite sheet... God help me. I just had to make this.
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