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Big Rigs Map Viewer
 
Judge Dredd
#31 20-07-2009, 14:32:26 PM
OH MY  :stamp: GOSH>:)!!!



#32 23-07-2009, 11:14:08 AM
Alright I have one question before I release the next update: Do you guys want Thunder and Thunderbull to have their trailers or no?


EJ
#33 23-07-2009, 12:02:09 PM
I'd say yes as we've never seen the rigs + trailers in the manly backdrop of brotrr


szw_64
Skrag
#34 23-07-2009, 15:56:39 PM
Hell yeah, I definitely want to see their long sexy trailers.



bjorno
#35 23-07-2009, 19:49:02 PM
I want an in-game option to choose between having and not having the trailers on each of the rigs.



bjorno780 http://img444.imageshack.us/img444/2969/freesorfzl1.gif
#36 24-07-2009, 14:14:35 PM
Just updated the original post with the new version. I didn't put the trailers on Thunder and Thunderbull because of some problems I'm having. Next release will have the option though like Bjorno requested and will have the bugs fixed. It will be the final release I think.

New Features:
- Added menus to select a rig and track
- You can now drive a rig just like in Big Rigs. The vehicle physics should be just as WINNER.
- Added a camera freelook mode, press F key
- You can drive off the map now without crashing. Tried to make it like the gray void in Big Rigs somewhat.


EJ
#37 24-07-2009, 14:20:38 PM
- Last Edit: 24-07-2009, 14:22:18 PM
EDIT: Nevermind it works now, I'm going to try it now. I'm sure it'll be :stamp:


szw_64
EJ
#38 24-07-2009, 14:30:02 PM
This is very :stamp: and it is the second best thing I have played, beaten only by the real brotrr. Finally there is a new piece of software that implements Rig Physics instead of the inferior real life physics.

One question, do the rigs have a reverse speed limit? I was able to reverse at a good speed but after a while it didn't seem to be getting any faster.
Also the rigs' turning circle seems to be too large, the rigs in brotrr were capable of performing very sharp turns (thus enabling them to do the infinity reverse spin). But only a small issue that does not detract from the WINNERNESS of your work.


szw_64
#39 24-07-2009, 14:51:45 PM
This is very :stamp: and it is the second best thing I have played, beaten only by the real brotrr. Finally there is a new piece of software that implements Rig Physics instead of the inferior real life physics.

One question, do the rigs have a reverse speed limit? I was able to reverse at a good speed but after a while it didn't seem to be getting any faster.
Also the rigs' turning circle seems to be too large, the rigs in brotrr were capable of performing very sharp turns (thus enabling them to do the infinity reverse spin). But only a small issue that does not detract from the WINNERNESS of your work.

Glad you got it working. The thing I was going to suggest is make sure you unzip cars.res again if you've done any modding because the mapviewer expects files to be a certain way and crashes when they aren't.

The rigs do not have a reverse speed limit, its just I think in big rigs the reverse acceleration is much faster than the forward, something I'll try and tweak. Make sure you check out the void I think you'll find the one I made pretty WINNER!


EJ
#40 24-07-2009, 14:53:38 PM
I forgot all about the void. I feel so :loser: now!

It initially didn't work because I unrard the new stuff over the old one, deleting the whole folder and unraring from scratch fixed it


szw_64
#41 24-07-2009, 14:54:02 PM
Hey does anyone have any interest in the source code? I kind of get the feeling they're aren't many coders here which is why I haven't uploaded it, but if anyone here knows python and Ogre3d then you might be interested in taking a look or modifying things.


EJ
#42 24-07-2009, 14:58:40 PM
I went in the grey void and my rig went upside down, which allowed me to make the rig breakdance. A very :stamp: feature.

However I played on Forgotten Road and noticed that the models and textures were not aligned properly with the map, it seems they've been rotated 90 degrees or something


szw_64
#43 24-07-2009, 15:05:37 PM
That's strange because it looks fine to me. Post a screenshot of what you're seeing.



EJ
#44 24-07-2009, 15:36:55 PM
This is what I see when I start the race


This is a part of the real Forgotten Road map:


And here is a screenshot of the map viewer version where the rig is parked in approximately the same location:


You may be able to see that the map viewer, it seems, has mirrored the map. The track itself is mirrored also, so whilst the checkpoints follow the road texture and buildings appear in the right order, they're on the wrong side of the map (EG, the small town area is inverted and is in the "top right" corner of the map not the "top left" as normal, if you were viewing it overhead).

So I'm not quite sure what is going on, the road, buildings and checkpoints are all in the right order but have been flipped, and the map also seems to have been flipped, but there are also anomalies, EG track going straight up mountains and some textures stretched out of place.

I should also point out that I have tried devil passage 2 and it appeared to be all fine. I haven't tried DP1 and STR yet


szw_64
Judge Dredd
#45 24-07-2009, 15:44:45 PM
DOWNLOADING NOW!!!! :stamp:



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